@Kitagata
The next release will be on July 1st. This will be a new "base" version (~1.3GB), that will supersede the current base version+patches.
It looks like we can't have distinctive sounds for all those special units we are about to field, then. Well, please do not hack more of the original unit sounds; for Kali, Dragons and some of the more stupid-looking Yomi Units etc. it would suffice to have an "undistinguishable grunt" of some sort - one for all of them. So you are free to "conquer" one of the voice types - Light_1, Medium_1, Heavy_1, General_1, Female_1 - for each of the cultures; and I guess you will have to do that for mercenary units anyway. Unlike yourself, I am not sure the snow monkeys will keep their voices in an "egyptian" army. Rather I am convinced they will not, just like Son Goku doesn't. Hmm. This is a problem we didn't think of...
Yep, I fear I was right. I just tried the snow monkeys within a Yomi (egyptian) and Rebel (roman) army. The roman ones had your beautiful screechings, but the Yomi ones were just plain soldiers. Damn. I really liked those monkey sounds. But I guess you understand we cannot afford to sacrifice one whole voice cathegory for every faction just for a single unit. My test was with custom battles, so I am not 120% sure this will affect stratmap mercenaries as well. But then again, do all mercenaries really use roman voices? Until this problem is sorted out, the monkey sounds are on hold and will not be included in the next release.
Beast riders are "camels" too, yes. Horse sounds would be a little strange for them, eh?
The headless horses mainly fill a gap in the Yomi roster. The problem is: there are generally four levels of cavalry: 1 is light, 2 is medium, 3 is heavy. The Yomi had medium (beast riders) and heavy (shishi). Undoubtable, Shishi "look" pretty heavy, and not just "medium". They have a certain weakness to ensure a Yomi player doesn't get overly cavalry-enthusiastic (they may run amok), but a giant lion just isn't "medium". The next decision was to make the beast riders either medium or heavy, and to fill the third slot with something appropriate. I first thought about using the Tengu Camel Archers for this, but I need them to have at least a second missile unit for the Yomi.. If you take the time to read through the unit descriptions, you will note the Yomi have serious problems with live horses.. Now ok, it is possible to... grr. Yes, I could make up a new Yomi archery unit, alright - to fill the ensuing gap in the missile department. But I don't want it to be "better" than the Kappa archers, just different. Hmmhmm. Let me think about this. Hmm.
Btw, I agree the Yomi cavalry, and especially their archery shouldn't - relative to the other units they field - be the best. On a sidenote, however: in MP battles with unlimited amounts of money, the Yomi will be nearly unbeatable. The BLTW campaign game should give even the most experienced players a real challenge when facing a Yomi army - and I think just giving them a money boost (which is very easy to implement), I want them to be really stronger than the other factions. But... now I have to go back to unit-implementing. Tedious bug-slaying has slowed me down a lot during the last days. It's time to move on.
Edit: Upon several trials, the new leopard sounds worked like a charm. I also included the new mongolian eyes into the new textures that are currently used for all units but generals and officers - this gives a bit of variation to the faces. Very good idea indeed.
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