Hey, just a small error I've found lately.
The Barac Guardsmen don't have a description appear with their pic and stats during battle, and their description is actually on another unit. I think it's the peasants or militia unit.
Also the thunderbombers make the archer fire sound when they throw their bombs. The javelin sound would make more sense. I think this can be fixed in export_desr_unit.

Next, I was going to give some chanting sounds to the warrior monks, but when I click the chant button, nothing happens. It may still have the effect on the surrounding men, but they don't perform the chant animation or make sounds. I haven't looked into why, but maybe there's a mistake in the texts or maybe chanting isn't compatible with the two handed animation.

Lastly, again about the snow monkeys, since there are five voice categories in a culture, is there really a problem in taking up one of the Egyptian ones so that they sound right? The mercenary snow monkey unit will make the monkey sounds for any faction that hires it, but the ones recruited by the Yomi won't unless I take a voice category.

I'm working on making a bunch of generic grunts for the Yomi soldiers (Medium1), a voice for the geisha and hags (Female1), a wang liang and hanya voice (Heavy1). So I figure that leaves General1 open for any additional need and Light1 open for the monkeys. Same for the Chinese with Son Goku. I don't imagine there will be need for that many different voice categories, so taking one just for that unit ought to be alright.

Lastly lastly, I noticed some of the music in the game is from an old game called Rise of the Middle Kingdom. I used to have it, and still have the sound files. If you want I could give you the rest of the music. I browsed through it and it is all very suitable.

PS I give in. I'll ask, why are the Chinese Elite Cavalry now Hooker Cavalry?