Thanks for the hints. Punching out 3 units a day takes about 3 hours, you know - there is *much* more to do than just writing descriptions and changing names. Actually many units have small skinning or animation mistakes, so I sometimes simply don't have the time to check the details.
Barac Guardsmen descr: corrected
Thunderbombers sound: not corrected; I know what you mean: there is an archery sound before they actually throw their bombs. Well, I guess you know better about that than me...?
Chanting sounds: Yes, I also noticed that. This might turn out to become a problem. If everything fails, we can skip the chanting and simply have them inspire nearby troops without chanting (like a legionary eagle). Less beauty, same effect. Ticu is working on new animations already. Perhaps we could stress his good will even more, haha!
Snow monkey sounds: I am not sure they will actually use their new sounds when "mercenaried" by other cultures. This will have to be tested first once the campaign is up again. A little more patience please. BTW, the Yomi will no more be able to "normally" recruit the Snow Monkey Infantry.
Ah, haha. Yes, the "Hooker Cavalry" ^^. I did hesitate for a long time about the name - after all, there are some kids playing this game, too. You'll understand once you read the unit description, and consider the general "character" of the Yuwan (this Sunday).
I don't mind about still more new music, but I consider it somewhat low priority. The pieces I used are samples of Jeff Alexander's works that are provided for free on his homepage - so there is no legal issues.
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