You're welcome. This last time took ages, I have to admit. I had really very heavy problems with balancing the units, and that was wa slowed me down to 10% of my nomal speed. The new version includes an excel document called "BLTW_unitstats.xls" which may give you an impression of the formula I used for calculating a unit's recruitment, upkeep and upgrade costs. More interesting may be the lines "Melee total" and "Archery total" which should give you a pretty good impression of how strong the unit really is in melee and ranged combat. The attack and defense values you normally see in-game actually tell you *hit about that, for a projectile might have an attack value of 53, but an accuracy factor of .5, which means it will never hit (=in total: very bad). Another one might have an attack value of mere 8 but pinpoint accuracy and a blast radius of 4, which means it is an absolute killer.
For now, all human factions should be perfect, and if you pitch a unit wit a Melee Total (in the Excel file) of 40 agains a unit with a melee total of 50, the latter should win pretty consistently. And that's where you guys come in. Please try a few custom battles, and tell me whether the units "feel" like what you think they should.
@Kitagata: It's been a long time, and I fixed all the problems you mentioned in your last major post (unit pictures and descriptions). However, I have never done sounds as of yet (or at least I can't remember), so I am not able to fix the Singijeon sounds and the zombie stuff. If you could look into this matter... well, I don't really have to offer anything in return. Just the new version which is already around the corner ^.-
P.S.: Check out hiding with the "Kaonashi" unit.
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