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  1. #1
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Feedback wanted!

    Greetings people!
    This thread is for your feedback.
    Want me to incorporate your personal ideas into
    the next release? Well, I can not promise I'll do,
    but I can promise I'll carefully consider every opinion.

    Moreover, you are free to decide on what faction,
    that is Japanese (Akagi/Zensen), Chinese (Zhuanshi/Yuwan),
    Mongolian(Karazai), Korean(Choson),Indian(Krishnapur),
    Demons(Yomi),Blue Lotus Sect(Monks),will be presented
    next on the updates page.

    Go ahead!

    P.S.: Anyone willing and able to help with some very specific tasks?
    Rinsui

  2. #2

    Default Re: Feedback wanted!

    I've only one suggestion and I don't know how hard it would be to implement:
    In the mod End of Days 2, the cannons from BL have extra sounds and it's a vast improvement over the original catapult sounds, so those would be nice.

    Anyone willing and able to help with some very specific tasks?
    What would they be ?

    btw.

    I would like to see either Yomi,Krishnapur or
    Monks next, but I like all BL-Factions so it does not really matter.

    Anyway, great work so far, keep it up.
    Last edited by Old Nick; 05-16-2008 at 17:37.

  3. #3
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Re: Feedback wanted!

    Ok. I never changed sounds so far (except for the music), but if others can do it, I can do it, too.
    The specific tasks I would like to have done... I'll tell you tomorrow!
    The Japanese will be finished tomorrow. Since the Yomi are extra-complicated, I guess I'll do the Krishnapuri next.
    Rinsui

  4. #4

    Default Re: Feedback wanted!

    Well, I actually added my own Asian-style music to my version. I will send it to you later if you want, along with some info, just to see if it fits or not.

    Also, right now it seems like a lot has improved. The mod is starting to look alot nicer. As a modder, I am totally baffled as to how you managed to achieve a single soldier unit. Could you explain that quickly for me? I'm just dying to know. :D

  5. #5
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Re: Feedback wanted!

    Hi Ticu,
    thanks for your mail, I wrote back.
    Rinsui

  6. #6
    Arcane Alcholic Member Drunk-Monk's Avatar
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    Default Re: Feedback wanted!

    I've never played Blue Lotus before but it looks very intresting, I have some suggestion for this mod though, do you think that you could include the seconday hp feature which allows you to have balanced auto resolve. Also could you eventaully modfolder this mod as it would mean that more people would try it. Also I reccomed you make a post in the TWcenter once you have finshed the patch, so more people can hear about your great work.

    Regards, Drunk-Monk

  7. #7

    Default Love it

    Rinsui!

    Love the work so far, been looking at the threads. I was wondering, have the stats been completed yet to make the campaign playable? im really lookin forward to using the Chosun to conquer asia!

    as we say in Oz, goodonyamate!

  8. #8
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Re: Love it

    Yes, sorry, Kita is right as always. I have been lazy during those last weeks (month?), but I never stopped modding on. If I don't post a new version this sunday, I'll officially step down as this mod's leader.
    P.S.: I have no intention to let that happen ;).
    Rinsui

  9. #9

    Default Re: Love it

    Can't wait for the new version Rinsui!

  10. #10

    Default Re: Feedback wanted!

    Thanks alot for the new version !

  11. #11
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Re: Feedback wanted!

    You're welcome. This last time took ages, I have to admit. I had really very heavy problems with balancing the units, and that was wa slowed me down to 10% of my nomal speed. The new version includes an excel document called "BLTW_unitstats.xls" which may give you an impression of the formula I used for calculating a unit's recruitment, upkeep and upgrade costs. More interesting may be the lines "Melee total" and "Archery total" which should give you a pretty good impression of how strong the unit really is in melee and ranged combat. The attack and defense values you normally see in-game actually tell you *hit about that, for a projectile might have an attack value of 53, but an accuracy factor of .5, which means it will never hit (=in total: very bad). Another one might have an attack value of mere 8 but pinpoint accuracy and a blast radius of 4, which means it is an absolute killer.

    For now, all human factions should be perfect, and if you pitch a unit wit a Melee Total (in the Excel file) of 40 agains a unit with a melee total of 50, the latter should win pretty consistently. And that's where you guys come in. Please try a few custom battles, and tell me whether the units "feel" like what you think they should.

    @Kitagata: It's been a long time, and I fixed all the problems you mentioned in your last major post (unit pictures and descriptions). However, I have never done sounds as of yet (or at least I can't remember), so I am not able to fix the Singijeon sounds and the zombie stuff. If you could look into this matter... well, I don't really have to offer anything in return. Just the new version which is already around the corner ^.-

    P.S.: Check out hiding with the "Kaonashi" unit.
    Last edited by Rinsui; 05-31-2009 at 16:47.
    Rinsui

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