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  1. #1

    Default Chariot Progress

    For those of you who have been wondering what I have been up to.,.... wonder no longer!

    Chariots are nearly done.

    So far, we have had to devise some new tools to modify animations, completely re-do every frame of the horse animations to cure the inbuilt problems of badly aligned skeletons....but now I am on the home straight. All the walk/idle animas are done, and I just have the run/charge and die anims to re-do before I can re-do the test changes that I know work to move the skeleton away from the origin to make hte skeleton pivot around the chariot....and convert the tail bones into pole and wheel bones. This is the easiest way to do it, and has worked well in tests before we uncovered the horse issue. Took a lot of man hours to get this far... but I think it will be worth it!
    Careless Orc Costs Lives!

  2. #2

    Default Re: Chariot Progress

    You would not rest without that chariot, would you?

    But none the less good news!

  3. #3
    Warhammer: Total War Team Member Alletun's Avatar
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    Mar 2007
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    121

    Default Re: Chariot Progress

    This is very good news indeed

  4. #4

    Default Re: Chariot Progress

    I'm very grateful of all the time you put into this, Bwian, and I can´t wait to see these things in action, even if it will take a year from now :)

  5. #5

    Default Re: Chariot Progress

    cant wait to see some nice TK chariots gj
    For Middenheim & The Empire!

  6. #6

    Default Re: Chariot Progress

    Chariots is one of the things wich will make this Mod one of the greatest.

    Good work Bwian Realy good.

  7. #7

    Default Re: Chariot Progress

    Quote Originally Posted by Bwian
    For those of you who have been wondering what I have been up to.,.... wonder no longer!

    Chariots are nearly done.

    So far, we have had to devise some new tools to modify animations, completely re-do every frame of the horse animations to cure the inbuilt problems of badly aligned skeletons....but now I am on the home straight. All the walk/idle animas are done, and I just have the run/charge and die anims to re-do before I can re-do the test changes that I know work to move the skeleton away from the origin to make hte skeleton pivot around the chariot....and convert the tail bones into pole and wheel bones. This is the easiest way to do it, and has worked well in tests before we uncovered the horse issue. Took a lot of man hours to get this far... but I think it will be worth it!

    Yaaaa!! he is back

  8. #8

    Default Re: Chariot Progress

    I hate to spoil the fun ,but bwain's post is 6 months old.

    Just be patient and all shall be revealed

  9. #9
    is not a senior Member Meneldil's Avatar
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    Default Re : Chariot Progress

    Russians have this bad habits to not give a crap about copyright and intellectual property issues.

    When I was still working on Diadochi TW for RTW, our Russian modder simply copied EB units, made an EB-like preview (probably copy/pasting EB texts aswell) and posted it on every RTW forum he could find.
    I was like "WTF dude ?!"

  10. #10

    Default Re: Re : Chariot Progress

    Quote Originally Posted by Meneldil
    Russians have this bad habits to not give a crap about copyright and intellectual property issues.

    When I was still working on Diadochi TW for RTW, our Russian modder simply copied EB units, made an EB-like preview (probably copy/pasting EB texts aswell) and posted it on every RTW forum he could find.
    I was like "WTF dude ?!"
    While I've also heard that russia has quite strange copyright rules, that example isn't really illegal I think. But non the less, it's against any unwritten rules you can have in a modding community.

  11. #11
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default Re: Chariot Progress

    In Soviet Russia, Copyright violates you!

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