It must be simple, but I'm missing it. How is the unit's battlefield speed set?
Also: How can you modify units like Siege Engines to move through Gates?
I have a feeling both have to do with the unit_model section but I don't understand how.
It must be simple, but I'm missing it. How is the unit's battlefield speed set?
Also: How can you modify units like Siege Engines to move through Gates?
I have a feeling both have to do with the unit_model section but I don't understand how.
Based on what I remember from reading other people's posts on the subject...
...movement speed is determined by the skeleton used
...yes, my either making the siege engine model dimensions smaller or the gates bigger
RTR VII Developer
If you want to speed up all units, this can be done using terrain modifiers. However, this'll result in the units ice skating (their feet seeming to slide over the terrain).
If you want to change the speed of individual units, this is done using the animation.
It would just be one unit, the Sacred Band infantry. Is this the unit skeleton attack animations?
I am looking to increase its movement when running on the battlefield. Does that also increase melee combat effectiveness?
The thing is that Sacred Band is using the same model as Armoured Holites, so if you change the model you'll affect those as well.
If you don't mind that, open descr_model_battle and find:
Replace fs_slow_x, with fs_x or fs_semi_fast_x or fs_fast_x, depending on how much faster you wanna make them. That will affect only running speed.Code:type greek_armoured_hoplite skeleton fs_slow_spearman, fs_slow_swordsman
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Thanks. I'll probably avoid changing models then.
What is the rationale for preventing siege units from using gates? Pretty expensive units to limit like that. Or can the smaller siege units go through?
I've heard that they can, and that if you widen the gates other seige equipment can get through (but I've never tried it)Or can the smaller siege units go through?
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