The informtion came from a italian magazine and to be honest i'm dissapointed.
Again six months, in the short time period of Empire seasonal turns would have been definately an advantage.
Again 3 years to march from northern germany to italy![]()
The informtion came from a italian magazine and to be honest i'm dissapointed.
Again six months, in the short time period of Empire seasonal turns would have been definately an advantage.
Again 3 years to march from northern germany to italy![]()
it is not allowed to scan official magazine pages, as everybody shoul know by now.
B.t.w. what is good on absolutely unrealistic 6 months turns?
Man this sucks, probably easily modable though![]()
4 months would be alot better, Spring, Summer and Autumn for campaigning and Winter to... well winter the troops![]()
6 month turn will be sort of ok as long as armies and navies have huge ammounts of movement points, its rubbish when it takes 10 year to move across Europe![]()
Lusted just confirmed this over at the TWC. Six month turns it is.![]()
"The fruit of too much liberty is slavery", Cicero
I don't know on which planet you live, but here it's roughly 3 months per season.Originally Posted by Templar Knight
![]()
Kaiser of Blitz
from Aemilius Paulus for EB Unit List Reloaded
from soup_alex for EB Unit List Reloaded
One way it could work under certain circumstances and allowing for more than one engagements along the way (several, as a matter of fact). For the lack of a better discription, you could call it a telescoping.Originally Posted by SaFe
Getting from point A to point B would be based on either a supply point system, or the administrative expertise of the leader at the head of the army, or a combination of both. Marching would use up supply points and fighting engagements would use up supply points much faster.
Moreover, if they haven't considered attrition as a functional part of this game, this may be a way to do so.
Let's hope that they do something, because I have to agree with you, a 6 month turn, the way they had it set up in RTW, is totally unrealistic.
I'm quite disappointed that they chose to go for another 6-months-a-turn system. But then again, that can hopefully be easily modded, something I will do from day 1. I just feel that there should have been seasonal turns instead of half a year turns.
Signature by Atterdag
"Hunde, wollt ihr ewig leben?" ("Dogs, do you want to live forever?") - Frederick II of Prussia at the battle of Kolin when adressing his fleeing Prussian soldiers.
Like Templar said, this will most likely be modded so don't worry too much.
Sadly, I don't expect CA to make the strategic movement more complicated and realistic in a way that will make six month turns seem reasonable. The more I learn about Empires, the less excited I become. I will simply anticipate a simplistic strategy game that will mildly amuse me for a time. Sure, my eleven year old son will like the battles, but I keep hoping for some more depth out of the strategic gameplay. Maybe next game.![]()
"The fruit of too much liberty is slavery", Cicero
I'm a little unclear about the debate here, what would be the advantages of having 4 turns a year, besides simply doubling the length of the campaign? Maybe I'm missing something, but I'm struggling to see how it would make much difference.
Dont hope for too much. The total war games are battle engines with a strategic campaign tacked on to give some sort of context to the battles. Other games with a different emphasis do the grand strategic aspect better.Originally Posted by Sol Invictus
EDIT: I'm not too troubled with the number of turns required to finish the game (CA got that part of the pacing about right) even if the travelling times are silly. In the end it's a matter of balancing (having many more movement points would reduce the value of choke points) realism vs gameplay, and there I am staunchly in favour of gameplay. If only CA could get rid of or abstract some of the more tedious micromanagement (do anyone actually ENJOY micro-managing a ton of merchants and priests with broken pathfinding) as well...
Last edited by Zaleukos; 06-02-2008 at 14:21.
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