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Thread: 6 Months-turns again

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    Default Re: 6 Months-turns again

    Quote Originally Posted by Sol Invictus
    Sadly, I don't expect CA to make the strategic movement more complicated and realistic in a way that will make six month turns seem reasonable. The more I learn about Empires, the less excited I become. I will simply anticipate a simplistic strategy game that will mildly amuse me for a time. Sure, my eleven year old son will like the battles, but I keep hoping for some more depth out of the strategic gameplay. Maybe next game.
    Dont hope for too much. The total war games are battle engines with a strategic campaign tacked on to give some sort of context to the battles. Other games with a different emphasis do the grand strategic aspect better.

    EDIT: I'm not too troubled with the number of turns required to finish the game (CA got that part of the pacing about right) even if the travelling times are silly. In the end it's a matter of balancing (having many more movement points would reduce the value of choke points) realism vs gameplay, and there I am staunchly in favour of gameplay. If only CA could get rid of or abstract some of the more tedious micromanagement (do anyone actually ENJOY micro-managing a ton of merchants and priests with broken pathfinding) as well...
    Last edited by Zaleukos; 06-02-2008 at 14:21.

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