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Quote Originally Posted by CountMRVHS
So, a PBEM? Or is there some other way to do this that I'm not aware of...?

Sounds like fun. Question, though: How will you define "blitz" and "turtle"? Seems like the "rules" for the different playstyles would have to be made explicit.

Is the turtler allowed to take nearby rebel provinces? Can he initiate wars, or only respond once attacked? Is there any limit on the turtler's rate of expansion -- one new province acquired every 20 turns, for example?

How much is the blitzer allowed to tech up? Must he play the entire game only with units initially available?

Essentially, at what point in the game do you stop being a "blitzer" and start being a "turtler", and vice versa?

Ultimately, I see turtling as a way to allow the AI to tech up -- turtling is a way to purposely make the game *harder*, whereas blitzing is a way to make the game faster and easier. My money's on the blitzer, even though I find that style less enjoyable when playing against the poor AI.


There will be no real rules restricting play styles, just ones restricting exploits.

I would ask that those who accept the challenge declare that they are turtle, blitz, or moderate, as I have declared a blitz strategy. There are no other house rules.

Basically the idea for the Turtle is to focus on defense, while the Blitzer focuses on offense. The turtle can expand of course, but if they overextend themselves they will be sacrificing defense and the "turtle" strategy. They typically focus on teching up, expanding their trade, creating defensive choke points and preparing to deflect what an invader can throw at them.

If this is not your style, then just declare what you'd prefer. But a while back I debated a great number of people who insisted that turtles had some kind of advantage. Now is the chance to prove which is more powerful. I'm putting my money where my mouth is.

Blitzers tend to go for the high risk, aggressive, quantity of troops strategy. Check out my signature for links to two of my noted campaigns as such. Turtles tend to go for safe, defensive, quality of troops strategy where there are defensive garrisons and watchtowers and navies and merchants and assassins, etc.

Some people tend to balance.

This will be basically a two-person hotseat game, play by email. We can hide our movements or write up the events of our turn as they happen. It could be a spectator sport or a simple private duel, like a chess game.

En garde...