Just a typo, but worth reporting. Should be Memphis, I guess.
;------------------------------------------
Trigger Satrap_in_Mephis_reset_counter
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementName Mephis
and Attribute Electability = 20
and Trait NotInHisSatrapyCounter > 0
Affects NotInHisSatrapyCounter -1 Chance 100
Affects NotInHisSatrapyCounter -1 Chance 100
;------------------------------------------
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