Originally Posted by
Tellos Athenaios
The problem is a bit beyond the immediately obvious. You see if you can get the engine to show different weapons, the question arises: can you have the engine use different stats per soldier based on what weapon and other equipment this particular soldier carries? (AFAIK: no.) Can you have the engine use different animation for a soldier with an axe from a soldier with a sword within the same unit? (Again: AFAIK: no.)
While the statting issue might eventually be considered a trade-off; the animation problem is much more serious as it'll make for quirky and jarring glitches on the battlefield (the axehead never being used, for instance).
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