Hungarians
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Hungarians
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The Hungarians! It's all in the Chance... Megas Logothetes' Report.![]()
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
BAH!
if I were desigining the diplomacy AI, the opposing factions would ALWAYS demand concessions in diplomacy. It would still work, but every deal would be a losing one for you.
Trade rights? Sure. Pay us 500 florins for 10 turns.
Map rights? Sure. Pay us 1200 florins.
Alliance? Sure. Declare war on all your neighboring factions and the Pope while I mass armies on your border.
Vassalage? Sure, I will be your vassal. But you have to give me half your territory.
#Winstontoostrong
#Montytoostronger
Philippe 1er de Francein King of the Franks
Knight of the Order of St. John
Duke of Nicosia
PK, you are "Rubber Ducky" there is no escaping that call sign now
TC...dude, mate, fella, hombre, pisan...stay up with the program there...it's in the FD report.
10G's coming our way courtesy of the 'Zagreb incident'.
At least that's what they're calling back on the street in Constantinople. The home boy's got himself some street cred with the posse back home. The crib's pumped, the parties have started and I've just ordered the "ENTERRR...TAINMENT".
You have a lot of experience with hotseat games, so perhaps you can enlighten me as to my options on the diplomatic front. Since I can take control of AI factions whenever I need to, I can control their diplomats as well. Is there some way it would be possible for me to either specify the deal the AI would offer, or force it to accept a deal offered by our faction? If so, I could solve all TW diplomacy problems instantly by simply making the decisions for them in a far more realistic and rational manner.
Knight of the Order of St. John
Duke of Nicosia
Can you clarify the bugs?
Last edited by Privateerkev; 07-03-2008 at 15:21.
Knight of the Order of St. John
Duke of Nicosia
That i know all too well, believe me...
Having never played SS before the start of LotR I truly didn't know what to expect before Durazzo... Seeing how easy it had been whetted my appetite...People wanted to run out and exploit the awesomeness of the RBG unit.
I didn't especially want to play a loner... At the start, I even joined Asteri before the influx of Dread avatars drove me out... No other House had much appeal to me except for the Order but the strictures just do not fit the way I want to play my avatar...Furthermore, you wanted to play a loner. You consistently did things to set yourself apart from the group and you rejected any offer to bring you into the group. While this is certainly your right, you can't be surprised when you get pretty much abandoned when the going gets tough..
That I know full well but that is considering I could have had some inkling of what would happen as a consequence of my actions, something which was totally out of anybody's grasp (except TC...)None of this is criticism. But I just want you to know that you put yourself where your at.
Thanks...
Last edited by _Tristan_; 07-03-2008 at 15:26.
Philippe 1er de Francein King of the Franks
As to Diplomacy bugs, there are relatively few... Most of those I encountered were in BC when offers where did not always appear at the receiving faction's end...
The problem as I see it here is that you would have to have control of all the factions at all times so that the Megas would never know if his diplomacy was successful or not before the AI turn came on (with you at the controls)... And that is not too much of a problem seeing how you can always add new Player-controlled faction to a hotseat game...
Thus diplomacy with a faction could well last a complete Megas' term : offer making way to counter-offers and so on...
This would open whole new avenues of diplomacy and make the Megas diplomatic life an ordeal![]()
Last edited by _Tristan_; 07-03-2008 at 15:34.
Philippe 1er de Francein King of the Franks
I have learned the hard way these games are all about personal interaction. If you can get other characters to care about your character, you will do fine. If you can't, you will have a harder time at things.
During the cataclysm, we all learned that TC will make sure you pay for what you do.That I know full well but that is considering I could have had some inkling of what would happen as a consequence of my actions, something which was totally out of anybody's grasp (except TC...)
Since he's GM now, expect much more of this...
I want you to die...
Spoiler Alert, click show to read:
Knight of the Order of St. John
Duke of Nicosia
That doesn't sound too bad. Regarding diplomacy, I'm thinking of proposing an OOC Amendment at the next session which will allow me to do this. I don't want to control all diplomacy all the time, I just want to have the option to take control if there are 'important' negotiations to be done. If a Megas cannot get the AI to agree to some kind of deal, he would be able to petition me to negotiate on their behalf. I'd take a look at the in-game situation and negotiate back and forth with the Megas in an IC manner. If we agreed to a deal, I would take control of the AI faction and have them propose that exact deal with their diplomat, the Megas would then accept and it would be done. There would be no in-game counteroffers nor would I do this for every situation. Just whenever the Megas wants me to RP the AI faction, and even then I would only do it if we were able to reach a deal (which might not always be possible - I can be a ruthless SOB).
The only really painful bugs we have encountered have been lost diplomatic offers between players... however, as there are really only two 'players' at any one time in LotR it shouldn't be too difficult to run the situation back and try the offer again, as long as the offer is made at the end point of the process. In a hotseat you have 10 people so if there are 5 between when you make the offer and when it fails to appear they aren't going to offer to replay their turns.
There are also, IMHO, certain consequences to the save/reload system in a hotseat, for example AI passivity and the loss of those starting scrolls. If you aren't the first player in order for each new year of a hotseat you almost certainly won't get any info scrolls.
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Yes but this shouldn't happen as we would always be the first faction... So there should be no loss of the starting scrolls...
As for AI passivity due to save/reload in hotseat, I never noticed any...
I must admit I'm all for an CA about this : it would take out some of the bigger exploit of the game (no more Pope tribute to get on is good side, though as Orthodox we don't care as much...), possibilities to get vassals out of factions nearing extinction, no more 10k purse for a single town ()...
I can't see any drawbacks at this point...
Philippe 1er de Francein King of the Franks
Getting the war declared on the Turks and satisfying that Edict will be tricky. After this whole rebellion fiasco, Mark will not declare war without a proper army ready to march on Iconium. Since most of the rebels are in the north, I imagine most of the recruitment will initially be sank there, and when they are destroyed it will be a mighty scramble to the other side of the Empire to assemble a war army and declare a war before the 10 turns are up.
Well, except for the part about the save, the report was written with an IC outlook, so don't expect Tagaris to be shown in too positive a light. I did thank the Hungarians, though...![]()
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
Yeah but doesn't all recruitment have to go to EF's and degeurra's army's first? Then IC you guys can all fight over where they are supposed to go. It doesn't matter that there is a rebellion all over the Empire. Those armies need building unless the owners agree to forgo it. Ah, the joy of being Megas...
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Knight of the Order of St. John
Duke of Nicosia
That's what I thought, I couldn't find that anywhere in the rules though...
Knight of the Order of St. John
Duke of Nicosia
Ah thanks, okay I do not agree otherwise. Let them burn![]()
They are. They'll get recruited in the west, pass by some rebels, and then be taken to the private armies for which they are intended. I'll bring them personally, and they'll have combat experience. Do you want green troops? I thought not...
Last edited by flyd; 07-03-2008 at 23:18.
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
Bah, Armatos goes out for a leisurely stroll and the Pagan Magicians are waiting for him at the gate. FLYdude, could you please get rid of him?
To be honest, I didn't like how the Lemongate's avatar was rescued by TC. This is a war game. If you forget to move your avatar you should suffer the consequences. If people's avatars get rescued just because they aren't online, then it doesn't encourage people to take a more active role in the game.
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***
"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
He didn't forget. He hasn't been online since before the save was active. And he did try to take the save when voting was still going on.
I'm all for people suffering IC consequences for their IC actions but this seemed more like an OOC thing. So, I think TC saving him was the right thing to do IMHO.
Last edited by Privateerkev; 07-04-2008 at 01:15.
Knight of the Order of St. John
Duke of Nicosia
It has justed dawned on me the significance of TC commanding the Mongols.
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