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  1. #1

    Default Re: Riots in Far Off Places

    The more you expand from your capital, the more you need family members with good influence as commanders for your armies.

    Exterminate when populations are huge, unless of the same culture. You can always see upon conquest, whether or not your new city is below 75% or not (before selecting an option).

    Use spies to kick enemy spies out.

    Regional Pacification (precursor to govt building), Land Grants, and anything that does not take too long to build, build.

    Build foreign barracks, if you can recruit from lvl1. That way you can drain the population (by ordering 9 units of 240 to be built), when you need it.

  2. #2
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: Riots in Far Off Places

    if i have much problem, usually as i build a local barrack i start to recruit Akontistai/Lugae/Eastern Skirmishers etc. (all 240 men), until ive drained so much population that i can put the tax on Very High, and i sent all the troops i recruited on a rebel province or an enemy province, and then i disband them. In that way (putting the Tax on very hight, you can see your population grown very slovely, and im not sure i thing it should also create less squalor?).

    Family members help, but if there is an akademy in the town, they will start to pump the population grown rate, and when they die, well, a revolt can occur. So you have to micromanage the switching between Family members.
    When you see a super Manager family member is going to die, be sure to have another great manager family member who will take its place.

    All this depends on your style of play. If you want to conquer all the map, then you will have a lot of problems, but if you just stay with the Victory Conditions, then there will be few problem

    Also, if you conquer a distant province from your capital, of another culture, be sure to destroy every thing that is not of your culture, you will have some problem at the start, but after a while, as that town will start to have your own culture building, the only problems will come from the "distance from the capital" penalty, nothing else. So with very hight taxes=slow growing and lower population etc. you wont have much problems.

  3. #3

    Default Re: Riots in Far Off Places

    So basically I shoud destroy everything that belongs to another culture and doesn't directly help me - fx their temples.... I was wondering, what of fx cultural buildings - like Game Fields (different culture than your own) - who SAY they give +5% happiness - DO they or do they only give it to factions of THEIR culture... i.e. should I destroy alien Game Fields and other cultural buildings?

    How does unrest actually pass? Does it just fade over time. Cos' it's kinda annoying seeing 11 burning markers in the city menu
    Moreover, I advise that Syracusans must be added to EB (insp. by Cato the Elder )

    Is looking forward to the 2090's, when EB 20.0 will be released - spanning the entire Eurasian continent and having no Eleutheroi - with a faction for every independent state instead. Look out for the Gedrosians, the Cretans and the kingdom of Kallatis!

  4. #4

    Default Re: Riots in Far Off Places

    I would advise against wanton destruction. Even though you get cultural penalties, you also get the boni listed. Only when you cannot upgrade a temple (which is not maxed out, but because it does not exist for your faction) the cultural penalty may be larger than the happiness bonus. You may run into the occasional wondrous temple to yyy, which only gives you a +2 (10%) happiness bonus. Those actually reduce happiness because of the culture penalties.

    Unrest decreases over time. However some settlements have a bit of unrest as a standard situation. Also enemy spies can contribute a lot (40% unrest by spies is not uncommon at all). Weed them out with your own spies. And the AI actually uses spies relatively effectively.

    Culture penalty maxes at 50%, and the government building adds 5% per level (so 20% for a large city, 25% for a huge city).

    Say, your newly conquered settlement is at 90%, and the temple (of foreign culture) gives a 10% bonus to happiness. If you destroy it, you lose that bonus, but you will also lose the culture penalty. You may end up with a happiness of 80% or 85% (depending on whether the culture penalty was maxed or not) as a result. Then you are fully free to build a basic temple without culture penalty. Preferably pick a temple that has a large bonus to law.

  5. #5
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: Riots in Far Off Places

    Quote Originally Posted by d'Arthez
    I would advise against wanton destruction. Even though you get cultural penalties, you also get the boni listed. Only when you cannot upgrade a temple (which is not maxed out, but because it does not exist for your faction) the cultural penalty may be larger than the happiness bonus. You may run into the occasional wondrous temple to yyy, which only gives you a +2 (10%) happiness bonus. Those actually reduce happiness because of the culture penalties.

    Unrest decreases over time. However some settlements have a bit of unrest as a standard situation. Also enemy spies can contribute a lot (40% unrest by spies is not uncommon at all). Weed them out with your own spies. And the AI actually uses spies relatively effectively.

    Culture penalty maxes at 50%, and the government building adds 5% per level (so 20% for a large city, 25% for a huge city).

    Say, your newly conquered settlement is at 90%, and the temple (of foreign culture) gives a 10% bonus to happiness. If you destroy it, you lose that bonus, but you will also lose the culture penalty. You may end up with a happiness of 80% or 85% (depending on whether the culture penalty was maxed or not) as a result. Then you are fully free to build a basic temple without culture penalty. Preferably pick a temple that has a large bonus to law.
    im agree, i usually destroy the temples if they are already at max, for example if im Eastern, and i conquer Eastern Greek, and there is an "Huge" temple of something, it will be destroyed. If there is a "Small" temple of something, i wouldn't destroy it, cause i can build an upgrade of the temple with my own culture.

    But suppose i dont like the small temple, cause it will give only happiness bonuses, and no law bonuses, then i destroy it and start to build from zero, one of my temples that will have law bonuses after having been upgraded.

    Also i usually destroy the markets, they give only population grownt (and we dont want that) and no happyness/law bonuses (except the last upgrade), so it's better to destroy them, to decrease the population grown.

  6. #6

    Default Re: Riots in Far Off Places

    Anything that grants you population growth may give you a small cultural penalty. So that is another reason to consider destruction of markets.

    Mind you, public health boni also improve happiness.

  7. #7

    Default Re: Riots in Far Off Places

    Purely out of interest, because I never realised "foreign" temples etc were the cause of culture penalties; does anyone happen to know the culture penalty those temples in the Indian provinces cause? Temples of Siva or whatever lol.

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