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Thread: Some advice in modding. (Sought after, not provided)

  1. #1
    Got soul but I'm not a soldier Member Socy's Avatar
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    Default Some advice in modding. (Sought after, not provided)

    Greetings all.

    A while back I was asking questions about some "simple" modding, and seeing that I didn't recieved any answer and haven't been able to figure it out myself I'd like to ask the question(s) once again! I'd really much like to get some help on this since it would help me roleplay my game as I want it (Playing as Arche Seleukeia).

    First off, I'd like to know how you add units from one factions rooster into another ones. In this case I'd for example like to know how I'd add Galatian Heavy Infantry as trainable in Ankyra with a "Allied Kingdom" government (The "4:th type", or rather, the cheapest and the one with the shortest build time) with a level 5 regional MIC.

    Secondly, how do I change which units that will spawn as a Client Rulers bodyguard? The starting Client Rulers in the Arche Seleukeia have "Babylonian Infantry" (I belive they're called, Assyrian helmet, chainmail, spear and shield). I'd like to change it so that all new Client Rulers in cities with eastern influences recieve these guys as bodyguards. Oh! And in my game all Client Rulers never recieve any Ethnic Trait, wich is kind of sad , is this a bug? And if it is, is there a fix for it?

    That'd be all. I could ofcourse just go ahead and make a list of which units I'd like to add to (my) Seleukid rooster, but I thought that it would be worthwhile to learn the whole process so that I can use it with other factions aswell!

  2. #2

    Default Re: Some advice in modding. (Sought after, not provided)

    Copy paste the relevant code to the relevant MIC (called barracks_<some capital letter here>; which requires a bit of clever searching through the export_descr_buildings.txt file to figure everything out). Make the relevant changes regarding factions, ensure ownership within the export_descr_units.txt file (sp game edu backup folder one!)...

    Keep backups. As you don't seem to know what/how to do (it) you really should keep a backup for every step you make as you are messing with 2 of the most CTD-sensitive files.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  3. #3
    Got soul but I'm not a soldier Member Socy's Avatar
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    Default Re: Some advice in modding. (Sought after, not provided)

    Thanks for the reply. It might be alot to ask for, but perhaps you could show me an example? As I've understood it the process is pretty much the same for all units/factions (But not having multiple units who shares the same model in one faction, right?) so once I get the hang of the process itself the rest should be pretty easy or atleast I'll be able to figure it out!

  4. #4

    Default Re: Some advice in modding. (Sought after, not provided)

    For an example: I added Hippeis to the Seleukid & Ptolemaic roster in my own EB 1.1.

    So here's a code example of how that would go:

    In the sp game edu backup folder; I changed the Hippeis entry of the export_descr_unit.txt file:

    Code:
    ;183
    type             greek cavalry hippeis
    dictionary       greek_cavalry_hippeis      ; Hippeis
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          hellenistic_cavalry_hippeis, 25, 0, 1
    mount            medium horse
    mount_effect     elephant -1, chariot +2
    attributes       sea_faring, hide_forest, hardy
    formation        1.5, 4, 3, 6, 4, square
    stat_health      1, 1
    stat_pri         8, 27, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
    stat_pri_attr    no
    stat_sec         9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
    stat_sec_attr    no
    stat_pri_armour  7, 10, 2, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      0, 0, -4, -2
    stat_mental      12, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2151, 538, 40, 60, 2151
    ownership        greek_cities, romans_julii, numidia, thrace, slave, seleucid
    In the EB\data folder I changed the Hippeis entry of the descr_model_battle.txt file:
    Code:
    ; Hellenistic cavalry - Hippeis / Mistophoroi Hippeis
    
    type				hellenistic_cavalry_hippeis
    skeleton			fs_o_m_spearman, fs_hc_swordsman
    indiv_range			40
    texture				greek_cities, eb/data/models_unit/textures/hellenistic/ebhellenistic_cavalry_hippeis_spw_greek.tga
    texture				seleucid, eb/data/models_unit/textures/hellenistic/ebhellenistic_cavalry_hippeis_spw_greek.tga
    texture				thrace, eb/data/models_unit/textures/hellenistic/ebhellenistic_cavalry_hippeis_spw_thrace.tga
    texture				slave, eb/data/models_unit/textures/hellenistic/ebhellenistic_cavalry_hippeis_spw_slave.tga
    texture				romans_julii, eb/data/models_unit/textures/hellenistic/ebhellenistic_cavalry_hippeis_spw_slave.tga
    texture				numidia, eb/data/models_unit/textures/hellenistic/ebhellenistic_cavalry_hippeis_spw_merc.tga
    texture				merc, eb/data/models_unit/textures/hellenistic/ebhellenistic_cavalry_hippeis_spw_merc.tga
    model_flexi			eb/data/models_unit/ebhellenic_cavalry_hippeis_spw_high.cas, 15
    model_flexi			eb/data/models_unit/ebhellenic_cavalry_hippeis_spw_med.cas, 30
    model_flexi			eb/data/models_unit/ebhellenic_cavalry_hippeis_spw_low.cas, 40
    model_flexi			eb/data/models_unit/ebhellenic_cavalry_hippeis_spw_lowest.cas, max
    model_sprite		greek_cities, 60.0, eb/data/sprites/greek/ebsprite_greek_cavalry_hippeis_all.spr
    model_sprite		seleucid, 60.0, eb/data/sprites/greek/ebsprite_greek_cavalry_hippeis_all.spr
    model_sprite		thrace, 60.0, eb/data/sprites/greek/ebsprite_greek_cavalry_hippeis_thrace.spr
    model_sprite		slave, 60.0, eb/data/sprites/greek/ebsprite_greek_cavalry_hippeis_slave.spr
    model_sprite		numidia, 60.0, eb/data/sprites/greek/ebsprite_greek_cavalry_hippeis_merc.spr
    model_sprite		romans_julii, 60.0, eb/data/sprites/greek/ebsprite_greek_cavalry_hippeis_slave.spr
    model_sprite		merc, 60.0, eb/data/sprites/greek/ebsprite_greek_cavalry_hippeis_merc.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    And finally I edited the export_descr_buildings.txt file to contain:
    Code:
    city_barracks_J1 requires factions { romans_julii, numidia, } and building_present_min_level government gov3 and not hidden_resource not_here
            {
                capability
                {
    		recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource NW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource NW and hidden_resource D and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource NW and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
                    recruit "greek cavalry hippeis" 0 requires factions { romans_julii, numidia, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    Since I wasn't in any way particularly concerned with changing AOR and such I kept & copied that code to army_barracks_J1 and royal_barracks_J1 as well. (Otherwise I would be unable to train hippeis in levels beyond city_barracks_J1....)
    Last edited by Tellos Athenaios; 05-24-2008 at 00:04.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Some advice in modding. (Sought after, not provided)

    TA, you're a living legend.

  6. #6
    Got soul but I'm not a soldier Member Socy's Avatar
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    Default Re: Some advice in modding. (Sought after, not provided)

    What Methuselah said! Thanks a bunch TA, I owe you one

  7. #7
    Member Member Aaldaemon's Avatar
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    Default Re: Some advice in modding. (Sought after, not provided)

    Ooooh, thanks a lot Tellos! I wasn't quite 100% sure about the model part but now I should be able to make my own unhistorical Greek empire that can field hellenistic cataphracts. Spartans and Cataphracts togetherrrrr ooooh /faints.

  8. #8
    Got soul but I'm not a soldier Member Socy's Avatar
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    Default Re: Some advice in modding. (Sought after, not provided)

    While the post from TA certainly was helpful I still would be grateful if anyone would care to elaborate on AOR and how to change the bodyguards of client-rulers (The ones in eastern provinces) so that they become like the client-rulers that the AS start with. (Check Babylon; Babylons client ruler = Shipri Tukul as bodyguard).

    By the way, is changing recruitment for a faction save-game compatible?
    Last edited by Socy; 05-24-2008 at 17:02.

  9. #9

    Default Re: Some advice in modding. (Sought after, not provided)

    Well about AOR, or Area of Recruitment: in EB there exists a system with hidden resources (or HRs for short). Since each region can have a number of hidden resources, you can use a particular unique combination of (certain) hidden resources to indentify a particular region.

    So basically:
    PSEUDO code to clarify descr_regions.txt found in the eb/data/world/maps/base folder
    Code:
    My region
         My city
         My people
         111 222 0 ; a unique RGB encoding: the colour of a region must match
                       ; the colour of the region on the Map_regions.tga file.
         Some more codes
         My comma separated HR list
    These HR's can be referenced inside the export_descr_buildings.txt file in the eb/data folder; as I said before. The Unique combinations EB uses are a general area markers + a unique (binary) 'number'.

    Example (from my Hippeis code as posted above)
    Code:
    and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
    The green code is typical of the EB 'general' area marker (SW meaning South-West I think) which is, let's say, Sicily + North Western Africa. I don't know if that really is the case -- but that's for the purpose of an example totally irrelevant anyways. The binary number bit is the blue code. n1 is the opposite of y1, y2 the opposite of n2 and so forth. So this works out: 1011 => region number 11.

    Hence, by using 1 'line' of recruitment code per unit per region (per barracks complex, but that is for other purposes) you can set up detailed AOR's. Now, you can of course specify different recruitment code per level of MIC you use, which means in theory you can have wider AOR's on higher MIC levels than on lower levels. (Or vice versa, of course.)

    However, if you were to simply delete the entire section listing the hidden resources, you would end up with an AOR which covers the entire map. For instance hippeis would be recruitable in Axum as well as Roma or Gawjam~Heruskoz or Chighu.

    If you were to delete the binary number bit, you would now enable recruitment of hippeis throughout the entire region marked by hidden_resource SW and hidden_resource B.

    So if you don't want/need a very fine and meticulously defined AOR you can economize on the amount of code quite a bit through means of deleting the binary number (and omitting the other code which specifies other regions within the same general area).
    Last edited by Tellos Athenaios; 05-24-2008 at 17:19.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  10. #10
    Got soul but I'm not a soldier Member Socy's Avatar
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    Default Re: Some advice in modding. (Sought after, not provided)

    You're a true hero TA, so it is almost with shame that I ask another question. In the export_descr_unit file the Nakhararakan Tiknapah (Armenian Noble Infantry) and the Shipri Tukul (Babylonian Heavy Infantry) share the same model, namely the "eastern_infantry_babylonian_nakhararakantiknapah". Now, if I add both these units to the same faction rooster, say AS, will it work? Seeing as they share the same model.

    The reason that I'm asking is beacuse Hayasdan (roman_scipii) can recruit both according to the export_descr_unit.

    And ofcourse, are all these changes save game compatible?
    Last edited by Socy; 05-24-2008 at 18:08.

  11. #11

    Default Re: Some advice in modding. (Sought after, not provided)

    Then you will probably find that one of those units (I guess it's the Babylonians) are in fact labeled with merc in the descr_model_battle.txt. That is the Babylonian unit simply uses the merc skin slot on the model as defined in the text file.

    So let us assume the code is
    Code:
    dictionary myunit
    ...
    texture     merc ... .../myunit_merc.tga
    texture     romans_scipii ... .../myunit_scipii.tga
    And the corresponding edu code

    Code:
    unit myunit ;; just a name could be anything
    dictionary myunit ;; some dictionary unit.
    And:

    Code:
    unit myunit_merc ;; just another name -- doesn't really matter what
    dictionary myunit ;; note that this is the same 'entry' as that of the other unit!
    Now there's something you would need to keep in mind: the decr_model_battle.txt file (dmb) uses the dictionary 'code'. And as you can see from the pseudo code the two (different!) units refer to the same dictionary 'entry'; hence the same dmb code.

    However both edu (export_descr_units.txt) and edb (export_descr_buildings.txt) refer to this 'unit' code. Hence, you can have some edb code
    Code:
    recruit "myunit" 0 requires factions { romans_scipii, }
    As well as some other code in the same file
    Code:
    recruit "myunit_merc" 0 requires factions { romans_scipii, }
    So, the answer to your question? Yes. It is possible to assign both units to the Seleukid roster -- you just have to make sure that the Seleukids (romans_julii) use a similar 'code' setup as the Hayasdan (romans_scipii) do.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  12. #12
    Got soul but I'm not a soldier Member Socy's Avatar
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    Default Re: Some advice in modding. (Sought after, not provided)

    I'll never be able to really repay your generousity TA. But when I think of it, wouldn't it be good/usefull if the posts that you have made in this thread be copied and pasted into a new thread that would get stickied in the EB forums, wich would act as a sort of step-by-step tutorial for new "modders" (People that want to modify "their" copy of EB)?

    I'm sure that I'm not the only one out there seeking advice on how to incorporate different units to my preferred faction.
    Last edited by Socy; 05-24-2008 at 18:22.

  13. #13
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Some advice in modding. (Sought after, not provided)

    This isn't really the right forum for it. There a lots of tutorials on modding RTW on other parts of the forum. The EB forum is for discussing EB not for modding RTW.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  14. #14
    Got soul but I'm not a soldier Member Socy's Avatar
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    Default Re: Some advice in modding. (Sought after, not provided)

    Ah well, I suppose you are right. It's just that in the EB forums you get this feeling that you are almost guaranted a serious and civilized answer.

    Perhaps then this thread would better fit in the EB Unofficial modding forums?

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