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Thread: Modding Settlement Names on Capture

  1. #1
    Member Member Hax's Avatar
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    Default Modding Settlement Names on Capture

    Hey,

    I was wondering how to make a script that will allow a settlement's name to be edited (with the EDIT_SETTLEMENT_NAMES:TRUE option on) if a certain faction capures it.

    Thanks in advance.
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  2. #2

    Default Re: Modding Settlement Names on Capture

    Quote Originally Posted by Hax
    Hey,

    I was wondering how to make a script that will allow a settlement's name to be edited (with the EDIT_SETTLEMENT_NAMES:TRUE option on) if a certain faction capures it.

    Thanks in advance.
    Not possible.
    RTR VII Developer

  3. #3
    Member Member Hax's Avatar
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    Default Re: Modding Settlement Names on Capture

    Huh, that's weird.

    Even with the BI Options enabled?
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  4. #4

    Default Re: Modding Settlement Names on Capture

    Yep, I don't think you can do that with a script, since it would require altring the contents of a file mid-game (which is parsed on application startup).

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  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Modding Settlement Names on Capture

    I think this is only possible for human player, but not with a script.

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