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  1. #1
    Member Member PBI's Avatar
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    Default Re: Stainless Steel

    Am I right in thinking that in 6.1 they've got rid of the New World? Is that why the map is so huge now?

    Makes sense I suppose, to use all that space taken up by empty sea to expand the map of Europe instead. After all, the Aztecs are quite fun the first few times, but I rarely keep playing long enough to get there.

  2. #2
    Member Member Ferret's Avatar
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    Default Re: Stainless Steel

    This is indeed true, there is still a lot of wasted land in the South as well, with some tweaking there the map could be even bigger...

  3. #3
    Misanthropos Member I of the Storm's Avatar
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    Default Re: Stainless Steel

    Hm, well there are a lot of new southern provinces in the east. Haven't played that enough to see whether they are useful or not.

  4. #4
    Member Member Henry707's Avatar
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    Default Re: Stainless Steel

    Well G2,I've just downloaded it. My initial impression is that it looks good, very good. I wouldn't bother with too much of the detail. If you aer getting a bit bored with the vanilla version then give it a try!

    I find with mods that it is best to try then out & see what suits you - same game, different flavour.

    I love the look of the map but remember, it is a mod so there will be bugs...

    These guys do such a service putting them together...give it ago!

    Henri
    Arch Bounder & Cad

  5. #5
    Member Member G^2's Avatar
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    Default Re: Stainless Steel

    Hey Henry707 and everyone, well I finally was able to get SS on my CPU (after moving it to a friends house to take advantage of his high speed internet connection) my impressions. Wow. SS is great I wish I would have tried it earlier. I love how the campaign map with all the extra provinces. I hated how in vanilla the alps really didn't prevent army movement but in SS (im playing genoa) there are plenty of choke points to prevent invasion. (i'm a turtle, defensive player) also love the slower build time, bigger badder rebels, and the training system for your characters. Plus, the AI respects alliances and won't wander around my territories doing nothing. Also, like the titles like in MTW, glad to see them back. Quick question, how do I prevent my generals from getting sick, seems like if their laying seige in the winter they catch phemonia, how do I cure this when they do catch it? Don't think that I will ever go back to vanilla.

    p.s. Love the music from Last of the Mochinins(sp?) in the main menu, wish there weren't crashes so I could read all the faction backgrounds and listen to the music. Still a great mod.
    G^2
    Last edited by G^2; 05-21-2008 at 23:22.
    A mind is its own place, and in itself
    Can make a Heav'n of Hell, a Hell of Heav'n.

    John Milton

  6. #6
    Member Member Ferret's Avatar
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    Default Re: Stainless Steel

    Quote Originally Posted by I of the Storm
    Hm, well there are a lot of new southern provinces in the east. Haven't played that enough to see whether they are useful or not.
    There are only two at the very bottom, one is a town and the other is the large town Mecca, as this was an important city I guess that is why they went so far South.

  7. #7
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Stainless Steel

    Curing your generals of sickness is as easy as letting them recoop in a settlement for a turn or two. It's why I've tweaked the campaign a little to be 1 year/turn instead of 1.5 year/turn as there's a lot of character development traits that need to be managed as well as your army/infrastructure

  8. #8

    Default Re: Stainless Steel

    I started a Spanish campaign last night and got to turn 12. I am blitzing about as normal and have taken 3 provinces. I cheated and used "character_reset" to get my Princess over to meet the Pope and get an alliance. She also made an alliance with the Portugese with whom I even have military access. The characters move farther and so do the armies - it must be scaled to the bigger map which is so huge that I am getting a slight delay just before the characters and armies stop their moves. The combat is some of the hardest I've had in M2TW. The armies I started with are small and weak and the AI's are good. The castle assault on Pamploma was a very close run operation and my spearmen really performed poorly against even archers. It was a good thing that I had 2 generals and 5 mailed knights and a jinete. The stats have really been modified, apparently. I didn't bother to check but it seems mailed knights didn't have just a 4 attack before did they? Their charge seemed to be larger. The mercenary spearmen are going to be my schwerpunkt (sp. ?). My wife remarked immediately that the strategic map look much better. Building stuff takes so long that I do not have a cash shortage, which is highly unusual. The added announcements are great. I really like the added ancillaries/titles and added buildings like the school. The Argonese tried to take Valencia but el Cid must have trashed them good as I saw their stack retreat. I think they hurt him enough that as soon as I finish building a ballista maker in Toledo I shall go over and pay him a visist. I guess there is no way to bribe him. I'd really like to take him over to capture Cordoba. I haven't had any generals get sick whilst besieging yet - all the vitamin C and sterile face masks that I furnish all my troops must be helping. This is so much more fun than my last campaign which was a Retrofit HRE that I can't believe I wasted so much time finishing that one. SS is so good that I don't care if Empires doesn't come out until 2010.

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