It seemed to me that movement was slower, it takes forever to move anywhere. Maybe that's because I played BC...
It seemed to me that movement was slower, it takes forever to move anywhere. Maybe that's because I played BC...
Like I said crusade armies have their movement points increased by a lot in SS. You can go from northern to southern france in one turn, hire a mercenary boat and keep going.
Last edited by Monk; 05-30-2008 at 21:05.
It just took me at least 6 turns, IIRC, to march an army with a catapult from the south of France to Vilnus. That's 9 years. Well it would have been but I took the train, i.e., used "character_reset". The only slow up was when we switched to narrow gauge rails. If I give Vilnus to the Pope does King Rodrigo the Merciless get more or less time in Purgatory? My guess is more.
If it were 6-month turns then such a march would still take 3 years. It didn't take AlGore that long to invent the Internet and re-invent the Government.
Poor Gore forever picked on.
Anyone know of a FAQ or Guide to SS. I would be intrested to see all the unit stats and any advice anyone had for the mod.
A mind is its own place, and in itself
Can make a Heav'n of Hell, a Hell of Heav'n.
John Milton
While it's not a guide, this will give you a great overview of every faction/unit in SS 6.1 as well as stats for those units. It also has a few other mods like BC as well as the Kingdom campaigns and vanilla m2. Check it out!
http://totalwar.honga.net/faction.php?v=ss6&encode=en
I didn't make this, another user by the name of Honga made it and it's very helpful. All props to him.![]()
Last edited by Monk; 06-07-2008 at 17:54.
Thanks for the quick reply Monk that was exactly what I was looking for. I have spent about a week trying to find some type of Guide, EB was so user friendly because any information you wanted to find was right there on the web sight. Koodos to Honga for taking the time to make the Faq.
A mind is its own place, and in itself
Can make a Heav'n of Hell, a Hell of Heav'n.
John Milton
I'm having a fun time as the Cuman, really tough. they start with piss poor land almost completely landlocked (they have one settlement that can build ports... to the Caspian... zzzz)
I made a made dash towards the baltic, but I'm still making no money now that I have 3 ports on the Baltic and 3 more on the black sea along with 2 on the Caspian.
the thing is that I need to convert a lot of those castles to towns, as the biggest advantage for the Cuman is that their bread and butter unit (Cuman Horse archer) can be build in both types of settlements anyway. but conversion is REALLY costly to say the least.
dispite having a pretty large empire and carefully worked alliances (now highest in population and about 2-3 overall) i'm still in a dangerous situation, I allied with the Kwarzinians and Turks and Lithunia so i got both my back covered and a dagger in the back of the Rus's back. but I only have basically 3.5 battlion running around despite 15+ settlements.
battalion 1: my original army. 1 general, 1 noble, all the rest are cuman HA. they made a amazing run from my capital to the shores of the Baltic. almost all of them are deep in the silver or gold level now.
battalion 2: my second army was originally a offshoot of battlion 1 but the Kiev Rus attacked me and they've been doing back and forth battles with them in the central area of Russia. this is the only army where I have any sort of decent non-merc infantry (3 Cuman Axeman)
battalion 3: after the war with the Kiev Rus started I mobilized a second army from my heartlands and they took the rout dircetly to the Black sea. having secured 3 settlements on the black sea now they've formed a double whammy with battalion 2 as they're now in close proximity to Kiev and could go fast by sea.
battalion 3.5: I was in a ton of economics trouble during most of this, I think I realize the problems now, the war with the two Rus is denying me a great deal of land trade is obvious, but my capital being way too far back (causing a lot of extra corruption in the front it seems) and too many rebel stacks running around unchecked is another. so this new army is basically the rebel cleaner. trying to reestablish my homeland and covering most of the places with watch towers. to get my economy back in good shape (and building up a new good general + army don't hurt :P)
The situation is pretty dangerous though, battalion one is in Reval (a Baltic town) and is boxed in by the Novogods (Can escape VIA sea though) but it's my only real army in the area. if something happens to them I think i'll lose 5+ settlements with little that could be done. the Novogods are on their knees (3 or 4 settlements left with Lithunia also on their back) but they keep showing up with large armies in my land, and more and more they're comming with mass catapults and trebuchets, which is scary for my HA army. I'll still win most battles, but with this sort of setup I can not afford to take too many losses. on my conqest of Novogod I had 1 battle where I lost more than 100 HA on the field .. that was it! (the sally of Novogod, got hit on 3 sides and the main army had 1000+ against my HA army of 600 +)
Battlion 2/3 are in better situations as they got the Keiv Rus locked up in a pretty bad position and they havn't been showing up with mass seige. plus they have a couple of well developed castles to supply them with infantries for a more conventional war too. where as battlion 1 has relied exclusively on mercenaries during seige so far.
Byzantium and the Turks are locked in a death match , as well as the Kwarzinians and Fatamids, so my back is pretty safe for now, both the Rus and Kiev Rus has sued for peace (Nov came to me I went to Kiev Rus) mostly because all 3 of us is screwed economically. I need some time to regroup, particularly in the Novogod region. and i need to build up, over half my towns can upgrade walls and I can't even afford to do THAT!
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