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Thread: victory building in tuat

  1. #1

    Default victory building in tuat

    ok, i haven't found the answer. it is probably here but i can't find it.

    i am playing as romani. i just tool tuat. one of the 'buildings' says "victory warning baseline description should never appear on screen"

    is this going to mess up my game?
    do i need to go back to my last save and take the city again?
    is this going to make my gov buildings or mics become damaged?
    can i ignore?

  2. #2

    Default Re: victory building in tuat

    No that building should be there (it is the only one that is not in Terhazza). Do not destroy it, as that WILL mess up your games.

  3. #3
    Bibliophilic Member Atilius's Avatar
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    Default Re: victory building in tuat

    Quote Originally Posted by d'Arthez
    ...it is the only one that is not in Terhazza...
    There are few other possibilities too. Finding them would be the EB equivalent of "Where's Waldo?"
    Quote Originally Posted by d'Arthez
    Do not destroy it, as that WILL mess up your games.
    Yes, please let them be.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  4. #4
    Member Megas Methuselah's Avatar
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    Question Re: victory building in tuat

    How would conquering Tuat and bringing the local population (possibly the EB team in EB? ) to the justice of my sword affect the game?
    Last edited by Megas Methuselah; 05-22-2008 at 05:32.

  5. #5
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: victory building in tuat

    Quote Originally Posted by Methuselah
    How would conquering Tuat and bringing the local population (possibly the EB team in EB? ) to the justice of my sword affect the game?
    Shouldn't affect it at all. Just don't destroy that marker.
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  6. #6
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: victory building in tuat

    I found something similar in Gallic settlement, I think.

    Hadn't bothered to destroy it, but good to know that doing so would be negative.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  7. #7

    Default Re: victory building in tuat

    thank you d'Arthez.
    it actually won't let you destroy it.

  8. #8

    Default Re: victory building in tuat

    Another question about Tuat.

    I just destroyed the client kingdone gov to upgrade and now I have the option to build a type 1 gov with Romani.

    Why?

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