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Thread: Undoing a certain 1.1 change (don't scream at me...)

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  1. #1
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Undoing a certain 1.1 change (don't scream at me...)

    I would like to re-enable the campaign recruitment of historically dubious Goidilic (the Ordmalica, the Dubosaverlacica etc.) and Iberian units (the Dosidataskeli) because:

    1. They're awesome;
    2. They're awesome, so their creator must have spent a lot of time working on them, and it'd be a shame for that work to go to waste;
    3. They're awesome, so the EB team left them in in custom battles, but I don't play custom battles anyway.

    So how do I go about reintroducing them? I compared the unit entries in 1.0 and 1.1 export_descr_buildings.txt and removed whatever was added in 1.1, but I don't think it's enough. I did a test in my Lusotann campaign, setting up level 4 governments in Pallantia and Vellika, and building the highest level local barracks, but I didn't get any Dosidataskeli.

    Please help.

    (crawls back underneath the Tavern table for fear of Elmetiacos)
    A big THANKS to all Total War modders

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  2. #2

    Default Re: Undoing a certain 1.1 change (don't scream at me...)

    You know what? Have a bit of patience and I'll look up the code you'll need, with a short explanation of where to put it .

    EDIT: Patience means: give me couple of hours since I've got to finish something else first.
    Last edited by Tellos Athenaios; 04-13-2008 at 20:37.
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  3. #3
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: Undoing a certain 1.1 change (don't scream at me...)

    Sure, take your time, I'm actually going to bed now anyway :)
    A big THANKS to all Total War modders

    Heed the wisdom in Omanes Alexandropolites' signature!

  4. #4
    Jesus Member lobf's Avatar
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    Default Re: Undoing a certain 1.1 change (don't scream at me...)

    You should put the Arcani back in too.

  5. #5
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: Undoing a certain 1.1 change (don't scream at me...)

    Quote Originally Posted by lobf
    You should put the Arcani back in too.
    Only if I can get them to ride flaming pigs first.
    A big THANKS to all Total War modders

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  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Undoing a certain 1.1 change (don't scream at me...)

    Perhaps if you search the EDU for "not_here" or "not here" you may find out something.

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  7. #7

    Default Re: Undoing a certain 1.1 change (don't scream at me...)

    Okay here goes. I'll only describe the steps for one unit as it's fairly straightforward. (The recruitment has not been removed; rather it has been disabled.)

    How to re-enable disabled recruitment

    1. Find the units you want to re-enable in export_descr_units.txt (All Goidilic units can be found under the EB Goidilic section, which is marked with that header as a comment)
    2. Find the corresponding code in the export_descr_buildings.txt file. Example:
      Code:
                      recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { gauls, scythia, britons, spain, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8 and hidden_resource not_here
                      recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { gauls, scythia, britons, spain, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8 and hidden_resource not_here
    3. Remove the very last condition (and hidden_resource not_here). Example of the code after editing:
      Code:
                      recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { gauls, scythia, britons, spain, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
                      recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { gauls, scythia, britons, spain, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  8. #8
    Member Member Metalstrm's Avatar
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    Default Re: Undoing a certain 1.1 change (don't scream at me...)

    What I'd like to do is put some machine-gun troopers in the game. Just to test them against a legion of Lorica Segmentata legionaries.
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