Okay here goes. I'll only describe the steps for one unit as it's fairly straightforward. (The recruitment has not been removed; rather it has been disabled.)
How to re-enable disabled recruitment
- Find the units you want to re-enable in export_descr_units.txt (All Goidilic units can be found under the EB Goidilic section, which is marked with that header as a comment)
- Find the corresponding code in the export_descr_buildings.txt file. Example:
Code:
recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { gauls, scythia, britons, spain, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8 and hidden_resource not_here
recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { gauls, scythia, britons, spain, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8 and hidden_resource not_here
- Remove the very last condition (and hidden_resource not_here). Example of the code after editing:
Code:
recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { gauls, scythia, britons, spain, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "goidilic infantry uachtarach duboGaiscaocha" 0 requires factions { gauls, scythia, britons, spain, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
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