Results 1 to 8 of 8

Thread: Jumping years

  1. #1
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Jumping years

    I was playing the Casse
    EB1.1 with EB, all fixed applied and a new campaign, so the non-retroactive ones are working too.

    It was winter 237BC.
    The next turn it was spring 262BC.
    The next summer 236BC.

    Any idea how this happened?
    __________________

    --> - Never near Argos - <--

  2. #2
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: Jumping years

    Did you start a new campaign directly after another campaign without rebooting the game?
    This space intentionally left blank.

  3. #3
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: Jumping years

    Nope, I always reboot before I start a campaign/reload a savegame.
    __________________

    --> - Never near Argos - <--

  4. #4
    Unoffical PBM recruiter person Member /Bean\'s Avatar
    Join Date
    Apr 2008
    Location
    Plymoutai
    Posts
    1,861

    Default Re: Jumping years

    Sometimes after a played battle the script needs reactivating again, and when it turns off the years can go a bit wild. Did you play a battle in between turns? And did the year change affect the gameplay in any way?
    =========================================
    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
    ========================================================
    + =
    [/CENTER]

  5. #5
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: Jumping years

    Neither.
    I loaded the game in summer 238
    I started the script.
    Just played my campaign on the campaign map.
    Suddenly it's 262!
    I click on a city to see if the script may have been deactivated. Not the case.
    I even checked the victory conditions were still working. Yes, cities started blinking.
    Said, oh well, let's see what the next turn brings.
    Back on track.
    Last edited by Mediolanicus; 05-31-2008 at 18:30.
    __________________

    --> - Never near Argos - <--

  6. #6

    Default Re: Jumping years

    That is such a bizarre thing. 262 (10 years) and 237 (35) years bear no obvious relation to each other.

    Typo in the script? The difference is 100 turns or thereabout.

  7. #7
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: Jumping years

    I was thinking about a typo in the script too. That's why I posted this, since apart from a little shock at the time I have no problems whatsoever with my game.
    __________________

    --> - Never near Argos - <--

  8. #8
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Jumping years

    That's really weird. Would have to check the script, if there's an error and not just a random glitch, it should be somewhere between turn 130 and 150.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO