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Thread: What "migrated faction" options are there?

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  1. #1

    Default Re: What "migrated faction" options are there?

    I assume u could put the KH in the Caffa area and then get your ass owned by the sauromatae. Or put a hellenic faction on Kyrene. Ireland seems to have a whole lot of unique units as well.

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Bosphoran Kingdom is indeed another Hellenic option. Or Rhodes.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by QuintusSertorius
    Or Rhodes.
    ~Maion

  4. #4
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Default Re: What "migrated faction" options are there?

    This one will sound obvious but KH in Taras is a pretty good choice. I've also been experimenting with Romani in Spain and that's pretty fun(if you don't mind not having any core units until the Marians.)
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

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  5. #5

    Default Re: What "migrated faction" options are there?

    I've never tried this myself, but I suppose you could make Carthage become the Phonecian faction.

  6. #6

    Default Re: What "migrated faction" options are there?

    You'd be steamwalled.

    Anyway most migrations are only meaningful for hellenic factions, migrating with nomads is a big no no, the barbarians could go to the baltics, asia minor or ireland, the romans wouldnt bring much fun anywhere else and the same goes for carthage, though they could use the territory of the ptolemai, only problem is that the ptolemies are sitting there.

  7. #7

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by The Celt
    I've also been experimenting with Romani in Spain and that's pretty fun(if you don't mind not having any core units until the Marians.)
    I've been wondering about this. Didn't the Romans use quite a lot of Iberians as allies and auxiliaries? Yet in most cities you can only recruit Milites and Caetrati.

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by pantsukki
    I've been wondering about this. Didn't the Romans use quite a lot of Iberians as allies and auxiliaries? Yet in most cities you can only recruit Milites and Caetrati.
    They did, but mercenaries work perfectly fine. After all Iberian and Celtic peoples had a lot of experience hiring their strength out as such.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  9. #9
    Member Member Cartaphilus's Avatar
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    Default Re: What "migrated faction" options are there?

    I've put (using Force Diplomacy) KH in Cyrene and the Arverni in Ankyra they're performing quite well.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

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