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Thread: What "migrated faction" options are there?

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  1. #1
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: What "migrated faction" options are there?

    I did that with KH in 1.0 but it CTD'd when I tried to start.
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    Senior Member Senior Member Beefy187's Avatar
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    Default Re: What "migrated faction" options are there?

    Carthage in Israel maybe


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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by Beefy187
    Carthage in Israel maybe
    Not Saba? Surely that's less disruptive of the existing factions?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Senior Member Senior Member Beefy187's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by QuintusSertorius
    Not Saba? Surely that's less disruptive of the existing factions?
    I thought Carthaginians and Israelis are both the same race. And I thought adding Carthage in there will make the new Israel surrounded by 3 countrys which might be fun


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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by Beefy187
    I thought Carthaginians and Israelis are both the same race. And I thought adding Carthage in there will make the new Israel surrounded by 3 countrys which might be fun
    Saba are Semitic too, as far as the game's culture traits go, and using them doesn't involve removing one of the game's major powers.
    Last edited by QuintusSertorius; 05-29-2008 at 10:18.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: What "migrated faction" options are there?

    Yeah and the ones who are gonna take North Africa are the Ptolemies, it would just make them incredibly overpowered.

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Here's a slightly different question. If I were to "create" new factions in my Roman game, by migrating factions I would otherwise have destroyed elsewhere, who would be the best fit for where?

    Basically in 167BC I'll be taking Epeiros' lands off them. But that doesn't have to be the end of an independent faction, I could move them to some smaller kingdom.

    Same goes with Makedonia, Koinon Hellenon and Qarthadast in 146BC.

    Some places I'm thinking could be such independent kingdoms are Kyrene, Krete, Rhodes, Bithynia, the Bosphorous, and Byzantion for the Hellenics. I'm thinking perhaps leave Koinon Hellenon in Rhodes. Which leaves two other options.

    Kyrene I think should be a definite, because it persisted for a long time on it's own. Besides I don't want the Ptolemies getting it eventually.

    Makedonia as Bithynia? They've got a pretty good roster there, and I think they're aggressive enough to retain a hold of it.

    Nabataea, Phoenicia and even Meroe might work for ex-Qarthadast.

    On another tangent, would it be worthwhile giving the Lusotanii a province in Ireland, to give the Casse some competition?

    Thoughts?
    Last edited by QuintusSertorius; 05-29-2008 at 11:08.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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