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Thread: What "migrated faction" options are there?

  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default What "migrated faction" options are there?

    I've noted there are a few mods and AARs around the idea of taking one faction, and migrating them to somewhere else to represent a faction not featured in the game's roster.

    For example there's several around for Syracusan and Massiliote factions played with one of the Hellenic factions. Talk of a Galatian game by migrating Arverni or Aedui to Asia Minor. I think someone talked about the Kingdom of Pergamum as another Hellenic option.

    I thought you could do a Numidian/Mauretanian one by migrating the Saba to north Africa.

    What other ones have people thought of, and which have people actually played out?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: What "migrated faction" options are there?

    I assume u could put the KH in the Caffa area and then get your ass owned by the sauromatae. Or put a hellenic faction on Kyrene. Ireland seems to have a whole lot of unique units as well.

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Bosphoran Kingdom is indeed another Hellenic option. Or Rhodes.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by QuintusSertorius
    Or Rhodes.
    ~Maion

  5. #5
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Default Re: What "migrated faction" options are there?

    This one will sound obvious but KH in Taras is a pretty good choice. I've also been experimenting with Romani in Spain and that's pretty fun(if you don't mind not having any core units until the Marians.)
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

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  6. #6

    Default Re: What "migrated faction" options are there?

    I've never tried this myself, but I suppose you could make Carthage become the Phonecian faction.

  7. #7

    Default Re: What "migrated faction" options are there?

    You'd be steamwalled.

    Anyway most migrations are only meaningful for hellenic factions, migrating with nomads is a big no no, the barbarians could go to the baltics, asia minor or ireland, the romans wouldnt bring much fun anywhere else and the same goes for carthage, though they could use the territory of the ptolemai, only problem is that the ptolemies are sitting there.

  8. #8

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by The Celt
    I've also been experimenting with Romani in Spain and that's pretty fun(if you don't mind not having any core units until the Marians.)
    I've been wondering about this. Didn't the Romans use quite a lot of Iberians as allies and auxiliaries? Yet in most cities you can only recruit Milites and Caetrati.

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by pantsukki
    I've been wondering about this. Didn't the Romans use quite a lot of Iberians as allies and auxiliaries? Yet in most cities you can only recruit Milites and Caetrati.
    They did, but mercenaries work perfectly fine. After all Iberian and Celtic peoples had a lot of experience hiring their strength out as such.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Member Member Cartaphilus's Avatar
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    Default Re: What "migrated faction" options are there?

    I've put (using Force Diplomacy) KH in Cyrene and the Arverni in Ankyra they're performing quite well.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

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    Not your friend Member General Appo's Avatar
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    Default Re: What "migrated faction" options are there?

    Well, you could basically migrate anywhere.
    I´ve always wanted to try to migrate as Carthage to Sidon and survive against all odds, but it seems near impossible (the new Saka-Rauka VH/VH?).
    KH can indeed go almost everywhere, Emporion and Sinope are two I believe have not been mentioned.
    Moving as Baktrians or Saka-Rauka to India could be fun, especially if you only recruited Indian units (and no Indo-Hellen ones).
    Luso´s to Ireland could work.
    Sweboz to Bastarnolandam to play as the Bastarne, though you´d have much the same units.
    Gauls to Odrysai and Getai to Bithynia or Byzantion.
    Epeiros migration to become Illyrians, not a long migration but you can´t really recruit any Epirote units in Illyria.
    Sab´yn to Axum or Meroe.
    I love Quintus Sertorius idea about Sab´yn as Numidian though.
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    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: What "migrated faction" options are there?

    What about Casse to Galatia? That would be the new Saka-Rauka VH/VH.
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    Member Member Cartaphilus's Avatar
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    Default Re: What "migrated faction" options are there?

    I've put the Casse in Bratosporios using force diplomacy. And it rulez!
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Would you use the Sab'yn to play as the Nabataens?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Member Member Aaldaemon's Avatar
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    Default Re: What "migrated faction" options are there?

    I think I'm actually going to take the Casse to Scorcouw and pretend they are the Scordisci... A Celtic Eastern Europe beckons.

  16. #16
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: What "migrated faction" options are there?

    Just as an aside, when you guys do a migration campaign do you cheat to get there or do you travel there yourselves?

    I prefer to move the army across the map myself, it makes it feel more epic.
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    Member Member Aaldaemon's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by strategos alexandros
    Just as an aside, when you guys do a migration campaign do you cheat to get there or do you travel there yourselves?

    I prefer to move the army across the map myself, it makes it feel more epic.
    Well, in my case I think I'm just going to mod the game in the beginning. I basically want to play as the Scordisci, and the Casse will become them.

  18. #18
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: What "migrated faction" options are there?

    I did that with KH in 1.0 but it CTD'd when I tried to start.
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    Senior Member Senior Member Beefy187's Avatar
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    Default Re: What "migrated faction" options are there?

    Carthage in Israel maybe


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  20. #20
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by Beefy187
    Carthage in Israel maybe
    Not Saba? Surely that's less disruptive of the existing factions?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  21. #21
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by QuintusSertorius
    Not Saba? Surely that's less disruptive of the existing factions?
    I thought Carthaginians and Israelis are both the same race. And I thought adding Carthage in there will make the new Israel surrounded by 3 countrys which might be fun


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  22. #22
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by Beefy187
    I thought Carthaginians and Israelis are both the same race. And I thought adding Carthage in there will make the new Israel surrounded by 3 countrys which might be fun
    Saba are Semitic too, as far as the game's culture traits go, and using them doesn't involve removing one of the game's major powers.
    Last edited by QuintusSertorius; 05-29-2008 at 10:18.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  23. #23

    Default Re: What "migrated faction" options are there?

    Yeah and the ones who are gonna take North Africa are the Ptolemies, it would just make them incredibly overpowered.

  24. #24
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Here's a slightly different question. If I were to "create" new factions in my Roman game, by migrating factions I would otherwise have destroyed elsewhere, who would be the best fit for where?

    Basically in 167BC I'll be taking Epeiros' lands off them. But that doesn't have to be the end of an independent faction, I could move them to some smaller kingdom.

    Same goes with Makedonia, Koinon Hellenon and Qarthadast in 146BC.

    Some places I'm thinking could be such independent kingdoms are Kyrene, Krete, Rhodes, Bithynia, the Bosphorous, and Byzantion for the Hellenics. I'm thinking perhaps leave Koinon Hellenon in Rhodes. Which leaves two other options.

    Kyrene I think should be a definite, because it persisted for a long time on it's own. Besides I don't want the Ptolemies getting it eventually.

    Makedonia as Bithynia? They've got a pretty good roster there, and I think they're aggressive enough to retain a hold of it.

    Nabataea, Phoenicia and even Meroe might work for ex-Qarthadast.

    On another tangent, would it be worthwhile giving the Lusotanii a province in Ireland, to give the Casse some competition?

    Thoughts?
    Last edited by QuintusSertorius; 05-29-2008 at 11:08.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  25. #25

    Default Re: What "migrated faction" options are there?

    lusotanii on ireland should defenitley work, factions like epeiros and kh have numberous options, but im afraid that carthage has little to no alternatives, maybe u could put them close to the Saba? They got the same culture after all.
    Last edited by eggthief; 05-29-2008 at 11:23.

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    Member Member Hax's Avatar
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    Default Re: What "migrated faction" options are there?

    One should totally do a migration of the Arche Seleukeia to Ireland.
    This space intentionally left blank.

  27. #27

    Default Re: What "migrated faction" options are there?

    Cant really figure a good reason for that. But it might be fun for a fanboi like u and I dont really see a problem with it.

  28. #28
    Member Member anubis88's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by eggthief
    Cant really figure a good reason for that. But it might be fun for a fanboi like u and I dont really see a problem with it.
    I sense sarcasm in Haxe's voice
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  29. #29
    Gangrenous Member Justiciar's Avatar
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    Default Re: What "migrated faction" options are there?

    Sweboz to Bastarnolandam = Bastarnoz. Puts you into more direct contact with other factions, and also causes a race for the Carpathian area between yourself and the Getai. Fun stuff.
    When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball

  30. #30
    Member Member Hax's Avatar
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    Default Re: What "migrated faction" options are there?

    I sense sarcasm in Haxe's voic
    The force is STRONG in you, young one.

    By the way, has anyone ever migrated a faction to Ptolemais-Theron, f.ex? To represent Hellenic colonists around the Red Sea area?
    This space intentionally left blank.

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