Quote Originally Posted by burn_again View Post
Perhaps I'm gonna give Galatia another try one day. Keltohellenikoi might make a difference, my last attempts were all in 0.8 without them. I'm used to invade greece from the north as Aedui, but I usually have lots of money and better armoured troops then. Fighting greek phalanxes with basic celtic troops is difficult and bloody, if you can't flank them, you'll loose.
Hell, you could even build a similar army to my own; Keltohellenikoi core, mercenary Thureophoroi flanking them, whatever other infantry you like on the wings. Add some Iaosatae, maybe a unit of Sotaroas until you can afford to replace them with Kretans, mercenary Peltastai if desired, some mercenary cavalry and Leuce Epos and you've got a viable force that can pin the front of a phalanx and then outflank it.

Quote Originally Posted by brymht View Post
Y'know, youi could just modify the script to give yourself the galatian territory on a certain turn, and then phase out your old holdings in gauls. I have a luso migration script to spice up game play in the british Isles at a certain turn no which does this.
Or just move yourself there with move_character and use auto_win to take Ankyra. Then do a slash and burn on all your old provinces (so they revolt to the Rebels), using the money from destruction as a nest egg.