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Thread: What "migrated faction" options are there?

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  1. #1
    Witchety Grub Member KhaziOfKalabara's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by lobf View Post
    Where does this idea come from exactly? A quick search on the internet reveals no references.
    Search for Milesians and Mil Espaine.

    The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary. H. L. Mencken

  2. #2
    Jesus Member lobf's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by KhaziOfKalabara View Post
    Search for Milesians and Mil Espaine.
    ...I thought that was legend? Or at least around a thousand years after our end date?

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Hmm, I can see now what people mean about the poor economic situation of playing as Galatia. You have some not very good mines, some mediocre river ports and that's about it. Just played about twenty turns with a migrated Aedui and I've never been so far into negative money.

    I think migrating someone to Tylis as a starting point to play the Thracians is better. Again perhaps Aedui or Arverni, or maybe even Casse.

    One thing that did work, however, was forcing Epeiros' migration to Pergamon. In my next game I'm going to do that again.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Member Member Hax's Avatar
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    Default Re: What "migrated faction" options are there?

    I am hijacking this thread for inspiration for my mod, if you guys don't mind <_<
    This space intentionally left blank.

  5. #5

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by QuintusSertorius View Post
    Hmm, I can see now what people mean about the poor economic situation of playing as Galatia. You have some not very good mines, some mediocre river ports and that's about it. Just played about twenty turns with a migrated Aedui and I've never been so far into negative money.
    Don't wanna say "I told you so", but that's about it. Barbarians can't build lvl2 mines, so you're screwed if you don't expand a lot. I love playing Aedui or Sweboz, but it only works by creating large empires, migrations to Ireland or Galatia were always doomed by economy.

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by burn_again View Post
    Don't wanna say "I told you so", but that's about it. Barbarians can't build lvl2 mines, so you're screwed if you don't expand a lot. I love playing Aedui or Sweboz, but it only works by creating large empires, migrations to Ireland or Galatia were always doomed by economy.
    That's a real shame. I'm half-tempted to try playing as a "Gallo-Thracian Confederation" by migrating Aedui/Arverni to Tylis and Naissos. Both have mines and Tylis a decent port too. Got Byzantion (mines and ports), Serdike (mines) and Kallatis (port) nearby for immediate expansion too.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Necro-ing an old thread, has anyone else done this? I saw someone querying about doing Massilia as Koinon Hellenon, but that seems to be about it. I'm re-playing Pergamon with 1.2, and also trying Massilia.

    Tell me of your migrated faction experiences.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: What "migrated faction" options are there?

    I've migrated the KH to Syracuse and Emporion. I did it the old fashioned way though, by packing everyone on a boat and taking the city by force, then letting my old holdings rebel. Each one took a few attempts as I kept getting sunk by pirates on the way...

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