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Thread: What "migrated faction" options are there?

  1. #61
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Re: What "migrated faction" options are there?

    How 'bout Sauromatae to Illyria? See my sig for details...

  2. #62

    Default Re: What "migrated faction" options are there?

    Dauromatian? U are kidding me right? Nomads cant migrate IMO, they need nomad regions which cant be found much outside of their starting area.

  3. #63
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Has anyone tried forcing the AI's migration somewhere? I might have a go at a little Galatian game, and rather than keep switching my files around, make AI Epeiros into Pergamon.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #64

    Default Re: What "migrated faction" options are there?

    Try this:
    Move their armies and FMs to Mysia. Epeiros starts with 3 towns. 2 you can take from them through money or FD. Then besiege their capital and Pergamon. Take Pergamon and give it to them, then take the capital. So it's a thing done in two turns.
    You have only two problems:
    1. You can't let their cities revolt, because they will not go to the rebels but back to Epeiros, so you have to give them to another faction.
    2. You can't give them a lvl2 gov or any MICs in Pergamon. Perhaps you can do that through the generic script though, should definitely work with the MICs.

  5. #65
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    They should automatically build the "best" MIC they can on settling the province, though. So that's not a problem.

    Alternatively I could just mod the descr_strat.txt and make Pergamon their only starting province.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #66
    Jesus Member lobf's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by QuintusSertorius View Post
    I thought it was Iberians migrating to Ireland? Ivernis is Expansion region for them, though it rebelled to the Aedui recently in my game.
    Where does this idea come from exactly? A quick search on the internet reveals no references.

  7. #67
    Witchety Grub Member KhaziOfKalabara's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by lobf View Post
    Where does this idea come from exactly? A quick search on the internet reveals no references.
    Search for Milesians and Mil Espaine.

    The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary. H. L. Mencken

  8. #68
    Jesus Member lobf's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by KhaziOfKalabara View Post
    Search for Milesians and Mil Espaine.
    ...I thought that was legend? Or at least around a thousand years after our end date?

  9. #69
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Hmm, I can see now what people mean about the poor economic situation of playing as Galatia. You have some not very good mines, some mediocre river ports and that's about it. Just played about twenty turns with a migrated Aedui and I've never been so far into negative money.

    I think migrating someone to Tylis as a starting point to play the Thracians is better. Again perhaps Aedui or Arverni, or maybe even Casse.

    One thing that did work, however, was forcing Epeiros' migration to Pergamon. In my next game I'm going to do that again.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  10. #70
    Member Member Hax's Avatar
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    Default Re: What "migrated faction" options are there?

    I am hijacking this thread for inspiration for my mod, if you guys don't mind <_<
    This space intentionally left blank.

  11. #71

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by QuintusSertorius View Post
    Hmm, I can see now what people mean about the poor economic situation of playing as Galatia. You have some not very good mines, some mediocre river ports and that's about it. Just played about twenty turns with a migrated Aedui and I've never been so far into negative money.
    Don't wanna say "I told you so", but that's about it. Barbarians can't build lvl2 mines, so you're screwed if you don't expand a lot. I love playing Aedui or Sweboz, but it only works by creating large empires, migrations to Ireland or Galatia were always doomed by economy.

  12. #72
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by burn_again View Post
    Don't wanna say "I told you so", but that's about it. Barbarians can't build lvl2 mines, so you're screwed if you don't expand a lot. I love playing Aedui or Sweboz, but it only works by creating large empires, migrations to Ireland or Galatia were always doomed by economy.
    That's a real shame. I'm half-tempted to try playing as a "Gallo-Thracian Confederation" by migrating Aedui/Arverni to Tylis and Naissos. Both have mines and Tylis a decent port too. Got Byzantion (mines and ports), Serdike (mines) and Kallatis (port) nearby for immediate expansion too.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  13. #73
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Necro-ing an old thread, has anyone else done this? I saw someone querying about doing Massilia as Koinon Hellenon, but that seems to be about it. I'm re-playing Pergamon with 1.2, and also trying Massilia.

    Tell me of your migrated faction experiences.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  14. #74
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: What "migrated faction" options are there?

    I've migrated the KH to Syracuse and Emporion. I did it the old fashioned way though, by packing everyone on a boat and taking the city by force, then letting my old holdings rebel. Each one took a few attempts as I kept getting sunk by pirates on the way...

  15. #75
    Member Member Burebista's Avatar
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    Default Re: What "migrated faction" options are there?

    Yeah BOII !!!

    Migrate casse to boi homelands.
    Migrate sauros to yuezhi homelands as the Huns.
    Migrate saba to ethiopia.
    Migrate casse to alps as teh helvetii.

    Have fun

  16. #76

    Default Re: What "migrated faction" options are there?

    Currently I'm doing a Pontos->Bosphoran Kingdom :) not a very long move, but it really differes from the usual, rather dull, Arche Seleukeia fighting :)

    Just about to try and beat back 2.2k Sauromataes with my 700 man garrision :)

  17. #77
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by A_Dane View Post
    Currently I'm doing a Pontos->Bosphoran Kingdom :) not a very long move, but it really differes from the usual, rather dull, Arche Seleukeia fighting :)

    Just about to try and beat back 2.2k Sauromataes with my 700 man garrision :)
    I've just started an Epeiros-as-Bosphoran Kingdom, I think being a Western Greek faction is a better fit.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  18. #78

    Default Re: What "migrated faction" options are there?

    Yeah, started out by doing it as the KH first, but realised something... I would not be able to build an effective heavy cavalry wing, which I'm very foud off, as the western greeks cannot recruit Skythian Nobles. I've got mixed feelings about the Eperiote bodyguards, they've failed me more than once, so i settled for Pontos. They've got good bodyguards (at start atleast, not too fond of their late types either), and can recruit the Skythian Nobles, while still employing a, partly atleast, greek army. Might give it another try with Eperios after though, to see how it goes :)

  19. #79
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by A_Dane View Post
    Yeah, started out by doing it as the KH first, but realised something... I would not be able to build an effective heavy cavalry wing, which I'm very foud off, as the western greeks cannot recruit Skythian Nobles. I've got mixed feelings about the Eperiote bodyguards, they've failed me more than once, so i settled for Pontos. They've got good bodyguards (at start atleast, not too fond of their late types either), and can recruit the Skythian Nobles, while still employing a, partly atleast, greek army. Might give it another try with Eperios after though, to see how it goes :)
    It might be a little harder; you can only build type III or type IV governments in Chersonesos and Pantikapaion, and I suspect that's the case in most of the other settlements around the Black Sea (a few might be Expansion, so type II becomes available). That cuts off the heavy-grade factional units.

    I've always thought using Epeiros is the least disruptive to the rest of the game, and besides Greece is already overcrowded with Makedonia and KH.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  20. #80

    Default Re: What "migrated faction" options are there?

    Well, Pontos is a good one too. As the AI rarely does anything anyway, It dosn't destroy the balance in asia minor.

    (In my game, greece/asia minor area is going to hell, real fast). The greeks have been ousted from greece proper, but they got byzantion and halicarnissus through rebellion, and relocated there. So far Pergamon and the seleucid city on top of halicarnissus, have changed hands 5 times. And there's still heavy fighting in greece, I'm scared of enterting that mess xD

    EDIT: Well, there'sonly type 2 and below available for Pontos, So i besides Chersenessos & Pantikapaion, I've used type 3 settlements, as I need the regional units more.
    The only factional units I use, are the Bosphoran heavy archers. Real killers in sieges.
    Last edited by A_Dane; 10-10-2010 at 11:10.

  21. #81

    Default Re: What "migrated faction" options are there?

    Well, Pontos is a good one too. As the AI rarely does anything anyway, It dosn't destroy the balance in asia minor.
    I may have to try that one....i dont know why i didnt think of them before, focusing all my time modding my desc_strat files to make Epirus pergamon...Hmmmmmmmm..

  22. #82
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by AspisPhalanx90 View Post
    I may have to try that one....i dont know why i didnt think of them before, focusing all my time modding my desc_strat files to make Epirus pergamon...Hmmmmmmmm..
    Problem with making Pontos Pergamon is they're not Greek. Easier to just spend a few turns transporting the Epirotes to Asia Minor than modding the descr_strat.txt.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  23. #83
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    I can now comment on four different migrated-Epeiros combinations.

    Epeiros-as-Pergamon remains the simplest and most viable option. Most of Asia Minor is Expansion (no homeland, though), Thracian lands similarly so and you're on the border of Homeland Makedonia and Hellas. Loads of money, lots of big settlements close together, lots of potential enemies and allies for an interesting game. You don't actually need to reach out to other areas to have a functioning economy.

    Epeiros-as-Massalia is more difficult. You can't survive without snapping up Tolosa as a minimum, and Emporion and Arse are probably necessary too. Even then money is tight and you're in a tenuous position with an aggressive AI Rome looking to take your capital off you. Possibly with full stacks of elites against your much more lightly-armoured (and poorer morale) Gauls. You're basically a Gallic faction with access to some decent Hellenic/Hellenistic units. Economically, you are faced with taking the nearby islands (Bocchoris, Alalia, Karali) if you want a positive cashflow.

    Epeiros-as-Kyrene is an interesting one, though economically very tough unless you grab the nearby islands (Krete, Rhodos, Kypros, maybe Sicilia), which feels like a bit of an exploit since on rtw.exe the AI won't try to retake them. It's a good position because even though you're wedged between the Karthadastim and Ptolemies, you're far away enough that you don't have a constant stream of attacks from them. You don't really have much by way of regionals, or even mercs unless you head towards either rival, or use that point on the southern tip of Greece.

    Epeiros-as-Bosphoran-Kingdom is another interesting one. There's Scythian troops a-plenty as well as a lot of the Greek roster available in the region and nearby Scythia. Once again it's hard with just the starting settlements (Chersonesos and Pantikapaion) to do anything but maintain their garrisons, you need to take some of Olbia, Kallatis, Sinope, Nikaia, Trapezous to start getting a decent cashflow to recruit armies. Hanging on to the shorts of the Pontic Sea is also a precarious position, especially if you take Sinope/Trapezous. Still I'm relishing the prospect of taking on horse archers with heavily-armoured infantry and my own horse archers.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  24. #84
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Has anyone had a go migrating Saba to the Levant? Sinai/Petra seems an obvious spot (being expansion for them), Nabataea/Bostra or Tadmoor/Palymra are others. Not sure how viable they are being sandwiched between the antagonists in the Syrian Wars, but it might make for a challenge.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  25. #85
    Member Member WinsingtonIII's Avatar
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    Default Re: What "migrated faction" options are there?

    I still think someone needs to try Hax's idea from earlier in the thread about putting the AS in Ireland. I'm partially just curious how the East would end up looking with that massive vacuum. I guess it would probably just feed the yellow death.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  26. #86
    Lover of Beauty Member Imperator Invictus's Avatar
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    Default Re: What "migrated faction" options are there?

    I will create a new thread about this....
    Last edited by Imperator Invictus; 11-22-2010 at 12:23.

  27. #87
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by Imperator Invictus View Post
    I will create a new thread about this....
    Um, why did we need a new one with this perfectly serviceable one?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  28. #88

    Default Re: What "migrated faction" options are there?

    Quintus:

    If I was playing Epirus as Massilia, I'd send my diplomat to Rome on the first turn, and set up a tribute to Rome of 200 mnai a turn for 200 turns. That's 50 years! Massilia was historically a very loyal Roman ally, and had good reasons for doing so. And such a tribute should keep Rome off my back while I set up my little empire.

    Epirus as Kyrene would have to pay both Carthage and Alexandria! Ouch! Not good unless Kyrene can take Rhodes, which isn't very historical as even Macedon failed at that ambition.

    Have you tried Epirus as Syracuse? That's a good one.

  29. #89
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Ironically, in my Massila game, I did have a regular 200 per turn tribute for 100 turns initially; didn't stop them eventually coming my way once they'd gotten southern Italy/Sicily and northern Italy.

    As Kyrene there's no need for tribute; the Ptolemies come eventually but rarely in any kind of strength. The Karthadastim ignored me for most of my game, too.

    Just started a Syracuse game, we'll see how that goes.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  30. #90

    Default Re: What "migrated faction" options are there?

    I remember when I migrated to Taxashila or whatever that northern most Indian city is as the Saka Rauka from turn one. Barely managed to take the city, and the turn after doing so the Phavlah took my original unoccupied city. It took me a decade to pay off my huge debt, only for me to realize I could only build an allied or client type government in the city, which kinda spoiled the whole idea for me. It was fun whilst it lasted though.

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