ok maded some extra tests.

FactionTurnStart is useless there.and even gameReloaded seems a fake.

indeed we can get ride of this problem in this way,unless it won't work for all kind of scripts(in the fact it will work almost for all kind of script ),using the combination SettlementSelected,CharacterSelected,factionTurnEnd.

This way if the player touches anything in the strat map,it will activate the script.

the only drawback is that this method requires the advice_frequence to be set to high,unless someone discover how to make advices to appear anyway(there is a big set of attributes added to an advice.Maybe someone will do the trick.)

I'm gonna check right about now.Keep it up HouseOfHam.WE MUST DISCOVER THE SECRET