After an afternoon spent doing tests,here it's my conclusions:
i used those advice and triggers
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AdviceThread Help_Game_Options_Scroll_Thread
GameArea Campaign
Item Help_Game_Options_Scroll_Text_01
Verbosity 0
Priority 2
MaxRepeats 0
RepeatInterval 1
Threshold 1
Attitude Excited
Presentation Default
Title Help_Game_Options_Scroll_Text_01_Title
On_display scripts\show_me\script.txt
Text Help_Game_Options_Scroll_Text_01_Text1
Trigger 3699_City_Construction_Build_temple_of_trade_pantheon_britons_Next_Trigger
WhenToTest SettlementSelected
AdviceThread Help_Game_Options_Scroll_Thread 1
Trigger 3699_City_Construction_Build_temple_of_trade_pantheon_britons_Next_Trigger
WhenToTest CharacterSelected
AdviceThread Help_Game_Options_Scroll_Thread 1
note that the line "Attitude Excited" force RTW to automaticcally open the advice(so you don't have to click on it).then you must write "suspend_unscripted_advice true" on your script
the two drawback are:
1)it doesn't start unless you select something on the map(factionturnend is completely useless).
2)you have to select the advice frequency to low to get it to work.
a big leap for our scripters.but still not perfection.This damn RTW has only one thing done well:THE BUGS![]()
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