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  1. #1
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: AI problem - gateways and walls

    Thanks I talked to Drak a while back when I was having other problems and he said he actually did nothing to change the walls other than re-making the models. I'll ask Signifer and Hoggy.

    I was wondering how the AI works aswell because I dont really understand that side of things. Can I use a command in RomeShell to get it to tell me what commands the computer gives. Its really strange because when you normally attack a gateway the troops automatically charge in after the gate is knocked down but with my new gateway they just line up outside. This happens both when its AI and human controlled so would point to something missing in the building info not something missing in the commands. Hmmm... this is really bugging me. I'll try a building entry point in the gateway though I always thought that was for getting onto walls...

    EDIT: It seems I'm getting confused over my own work. I haven't made the info file myself so it cannot be this as its just taken straight from a vanilla gateway. How confusing.
    Last edited by Thor the Bassist; 05-29-2008 at 09:25.

    Building for the Future of METW

  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: AI problem - gateways and walls

    After further testing it seems the problem is the ai commands/scripting stops. As soon as the gate is broken down the ladders which are being raised stop and hang in mid air and all units stop dead. I know from previous experience that as soon as the gate is broken down all units are told to attack the gate but it seems this command is either given but the troops dont know how to get to the gate or the whole ai command system crashes. If anyone know anything about ai commands that are given and how I can monitor this (RomeShell?) please post.

    Building for the Future of METW

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