In all auto-resolved battles we now know that the secondary hp for a unit can advantage the auto-resolved battle whilst being ignored in the battle mode. This is great because units previously disadvantaged or heavily advantaged in autoresolve can now be balanced out to create more realistic auto-resolved battles.
However, I am interested in this research thread to try to find if there are any factors taken into account in auto-resolved city battles which are not taken into account in field battles - or which are and can be exploited to strengthen the advantage of the defender. Things can be done on the battlemap to advantage the defender. Can this be mirrored in autoresolve?
Some thoughts are:
Does the autoresolve taken into account the EDB values for fortifications?
Does the autoresolve take into account the load/ticks/health etc?
Does the autoresolve take into account siege weapons?
What is the terrain type for cities (defender) considered to be and can it differ from that of the attacker?
I have opened this up in the hope that those who have noted any such factors might post their findings OR their suspicions, or just their general observations.
I will updated this research when I can - if indeed anything can be found.
Thx.
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