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  1. #1
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Explaination: Building Collision Files

    I'm METW but LOTRTW are welcome to use my downloads (with proper notice and acknowledgement).

    The plaza atop a building is a funny one. Technically it may be possible but I believe the AI may get rather confused. I hit a bit of an AI brick wall with Helms Deep (which I've left so it doesn't become stale but will return to) regarding troops negotiating the buildings to get from the walls/gateway to the capture zone (namely that they just didn't move when controlled by the computer). Personally I'd avoid that and try to get the area as part of the map underlay.
    Last edited by Thor the Bassist; 06-07-2008 at 13:32.

    Building for the Future of METW

  2. #2

    Default Re: Explaination: Building Collision Files

    Quote Originally Posted by Thor the Bassist View Post
    (..) Personally I'd avoid that and try to get the area as part of the map underlay.
    That will surely work with Minas Tirith:




    A question: i noticed that if I add to the settlement underlay a hill to put under a building, in battle it is shown as "solid", but if I create a slot_underlay or a slot_overlay for a building they are shown as "semi_trasparent".

    That is pretty annoying, given I saw some of those (like lets say overlay_egyptian_imperial_palace.cas) that are not at all transparent.

    Is there a way to decide the alpha level of the slot_underlay or slot_overlay?

    EDIT: sorry, I didn't kept in mind this is scriptorium. I move my questions in modding questions forum.
    Last edited by Seth Krn3ll; 06-07-2008 at 17:49.

  3. #3
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Explaination: Building Collision Files

    Personally I much prefer using the basic map underlay especially for iconic cities like Minas Tirith as I've done it before. Buildings do tend to confuse the AI.

    Building for the Future of METW

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