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  1. #1
    Member Member Shorebreak's Avatar
    Join Date
    Feb 2006
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    Pacifica, CA
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    16

    Default BI + EB install problem

    Hello,

    My current version of EB is able to load up, but when I go to began a new game, it gives me a message of "Choose an item from the list." The new game link dosen't do a thing. Also, when I went to start a historical game just to check if the program was working, I got a CTD as the battle was set to load. Any ideas?

    Here is my install process:

    I installed RTW, added the 1.3, then 1.5 patch. I then installed BI, followed by the 1.6 patch. After this, I installed EB into the RTW folder, not the BI folder, and then ran through all of the recommendations for running BI with EB 1.1 on the FAQ page.

  2. #2
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
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    On the banks of the Scaldis.
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    1,355

    Default Re: BI + EB install problem

    Restore to the original state or reinstall

    And then try this :

    Quote Originally Posted by Maion Maroneios
    It's quite easy actually:

    1) Right-click on your EB1.1 icon, then on properties. Search for a line where it says something like ''RomeTW-exe''. Just change that to ''RomeTW-BI.exe''.

    2) Go to the folder you have EB installed, and copy the .txt file in eb/data/text called ''imperial_campaign_regions_and_settlement_names.txt''/ Rename the copy to ''barbarian_invasion_regions_and_settlement_names.txt''.

    3) Next, go to ''eb\data\world\maps\campaign\imperial_campaign''. Copy ''imperial_campaign'' and rename it to ''barbarian_invasion''. Then delete map.rwm (if yo have already played a campaign).

    4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.

    Have fun!!1
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