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Thread: The EB/BI 1.6 project

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    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Jan 2008
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    Default The EB/BI 1.6 project

    Hello fellas,

    I, as most of you out there, am a huge EB fan. It is, IMHO, the mother of all mods. In my humble jurney to please my own tastes, I have always made my own little changes to EB, like playing with the BI engine, adding the BI formations and other things.

    Let me get to the point; I have always wanted to play EB with as many BI features as possible, in order to enhance gameplay, as well as historical accuracy. I was wondering if anyone out there was willing to help me with this project, which will convert EB to be completely playable with the BI engine patched to 1.6, along with many extra features available to this awesome expansion.

    I have already started doing some minor changes, but there are still plenty of things I'd like to implement. Here are some of the things I want to implement, as well as the basic things I have already done so far;

    1) Play EB with BI.exe, obviously (done)
    2) Add shield_wall, schiltrom formations for specific units (semi-done)
    3) Add the can_swim, warcry and can_horde attributes for specific units (semi-done)
    4) Implement the religion system for EB (not done)
    5) Make specific factions become hording factions (semi-done)
    6) Make specific factions re-emergent (semi-done)
    7) Add night battles (not done)

    I am eagerly awaiting for your thoughts and ideas about this, as I was originally planning of doing this myself. If this is worked by as many as possible, we can complete and release this project to the public. Anyone interested in helping me, please pm me!
    Last edited by Maion Maroneios; 06-02-2008 at 13:48.
    ~Maion

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