Interesting idea, Konny! I would appreciate it if someone could post a list with shieldwall, swimming and warcry unit candidates. That way I can make my comparisons with my own idea and make a conclusion.
As for hording units, they're not clones of pre-existing units. You just add the can_horde ability to a unit, add it to the descr_sm_factions.txt and upon hording on the campaign you get the unit with 0 mani upkeep cost (untill you settle down, that is).
I have managed to enable hording, as I said before, but by enabling the bi features in the descr_strat.txt the faction destroyed pictures stop working for some reason. I've enabled night battles as well.
As for the shadowing factions, it unfortunately doesn't work as intended. You see, a shadowing faction cannot survive without the faction it shadows. So if you play as the Aedui and destroy the Arverni, you get a CTD. So the shadowing thing will probably be erased...
I will try and make the KH re-emergent, through rebellions. You see, when the KH are alive and a Hellenic city like Syrakousai rebels from a faction, it automatically goes over to them. I am curious if that will still work if the are destroyed, provided that I add the re_emergent ability in the descr_strat.txt. If this works, I can probably do the same with other factions as well. Actually, that would be the ideal solution, me thinks
For the religions system, I have a very helpful guide that will allow me to implement the system step-by-step. I would appreciate it if someone would be willin to help, but giving me ideas as to what kind of ''religions'' I should include, like Konny did, would also be very helpful.
Thank you all again for your help!
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