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Thread: getting certain traits

  1. #1
    Strategos Autokrator Member Vasiliyi's Avatar
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    Default getting certain traits

    I am currently playing as the romani and I'm sorta preparing myself (mentally) for the marian reforms, and I was wondering what certain things do you have to get a charactor to become 'popularis' and a 'consul'.

    Thanks in advance

    4x
    1x

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: getting certain traits

    Popularis is easier for Plebs and Consul is easier to get with lots of influence.


  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: getting certain traits

    You could cheat it, but as I discovered trying to make various people quaestor, the internal names are tricky and often don't apply to the character you want.

    In short, forget trying to get an appropriate "Marius" just edit the province requirement for the unconditional reform.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4
    Whatever Member konny's Avatar
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    Default AW: getting certain traits

    Quote Originally Posted by King Vasiliyi
    'popularis'
    The character either needs to

    - be of the Gens Octavia OR
    - build a temple of Ceres OR
    - stay in a settlement where a temple of Ceres exists OR
    - have high influence and political skill OR
    - do nothing and get the trait by chance (more likely for Plebeians than Patrcians)



    Quote Originally Posted by King Vasiliyi
    'consul'
    The character needs to

    - have been Praetor (i.e. Ex-Praetor) AND
    - have 5 or more influence AND
    - have 1 or more command
    Last edited by konny; 05-31-2008 at 12:04.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  5. #5

    Default Re: AW: getting certain traits

    Quote Originally Posted by konny

    The character needs to

    - have been Praetor (i.e. Ex-Praetor) AND
    - have 5 or more influence AND
    - have 1 or more command
    So this is why I ain't seeing many consuls. Lots of my FM's become drunkards, thus losing 1 command star. Any idea what circumstances affect their drinking habits?

  6. #6
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: getting certain traits

    Staying in town too long/boredom, like most vices. Virtuous people don't get it as much
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  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: getting certain traits

    Quote Originally Posted by Flying Pig
    Staying in town too long/boredom, like most vices. Virtuous people don't get it as much
    Yeah, problem is later in the game it really becomes a hassle to micromanage your FMs because there's so many of them. But it does take keeping an eye on them from Coming of Age onwards to make sure they don't become wastrels.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8

    Default Re: getting certain traits

    So I should take them out for walks then. Does it help if I'd spend, say, half of their movement points and then return to the city, or do they need to be away for full turns once in a while?

  9. #9
    Strategos Autokrator Member Vasiliyi's Avatar
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    Default Re: getting certain traits

    Um ok, well I've read on the forums that 35 to 40 settlements is decent enough to be considered for marian.. I was wondering what files or whatever I need to change... can u help?

    4x
    1x

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