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  1. #1

    Default Re: LS reskin by Mucky305

    Quote Originally Posted by brymht View Post
    Looking forward to it! While you're at it, I think KLA had some great late Roman Units. Specifically, the Late Roman Cataphract. I may implmenet this not for historical accuracy, but that these unit look REALLY good.

    "really good" if you like your soldiers to look like dredlocked superheroes...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  2. #2
    Member Member brymht's Avatar
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    Default Re: LS reskin by Mucky305

    hehe, unfortunately very true, mcantu. But still very nice units.

  3. #3
    Member Member brymht's Avatar
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    Default Re: LS reskin by Mucky305

    The Garrison archer looks exteremely good. I always thought that the rest of the roman army needed to have SOME archers that weren't still sporting celtic looks....

  4. #4

    Default Re: LS reskin by Mucky305

    when are those updated skins going to be done, mucky?

  5. #5
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: LS reskin by Mucky305

    Wow, those guys in purple remind me of the Emperor's troops in Dune games...

  6. #6
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: LS reskin by Mucky305

    The reskin stuff is already pretty much finished. A little work tonight and it should be done. The last piece is creating the pack and uploading. I will try to post screenies over the weekend as the current screenies are missing some features. I think in all I added a good 6-8 new roman units, the coolest being the Gallic and Eastern Legions. I have received several questions as to whether I created these skins, the answer is no, I did not. These are Ferres' textures/models and are available on TWC as Modding Legions 1.5.


    - Drink the Kool-Aid
    'Anonymous'

  7. #7
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: LS reskin by Mucky305

    A final list will be forthcoming, but several units have been added, more than the 6-8 I originally stated. Almost all Imperial romans have reskinned. 0 turn recruitment has been initiated and I increased the movement points, both done to increase combat, which in my opinion is the best reason to play this game. Outpost units have been added to you have a both core garrison troops as well as strong border troops with which to maintain the Imperium Romana. Epic walls and foundry's have also been included. I lowered recruitment and maintenance costs for Rome and other factions as well as modified armour and combat values (armour being based on type and pieces). SP and MP EDU will be available. Reforms have been tied strictly to Province count (conditionals are possible but you will likely have them sooner) and can be easily modified if you prefer.

    This mod will only work with ALX and it is strongly recommended to be played as Rome.


    - Drink the Kool-Aid
    'Anonymous'

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