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    Member Member Ferret's Avatar
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    Default New WWI IH

    Just checking interest and rules atm. This is the sign up phase, the game will start in late June/early July. THIS IS NOT HISTORICALLY ACCURATE!

    Map:


    Factions:

    Great Britain - Julian the apostate
    France - woad&fangs
    Russia - Sarmatian

    Germany - empty
    Austria-Hungary - empty
    Ottoman Empire - makaikhaan


    Scandinavian League (Denmark, Sweden, Finland, Norway) - SwedishFish
    Coalition of the Lowlands (Belgium and Holland) - scottishranger
    Italy - Lt. Pinard
    Serbia - shlin28
    Bulgaria - Sarathos
    Romania - {BHC}AntiWarmanCake88
    Greece - King Jan III Sobieski
    Iberia (Spain and Portugal) - Caius
    Switzerland - Baby Boomer


    Leaders:
    Spoiler Alert, click show to read: 
    Britain: John French, Douglas Haig, John Jellicoe, Horatio Herbert Kitchener, Lloyd George, Asquith

    France: Raymond Poincaré, Georges Clemenceau, Joseph Joffre, Ferdinand Foch, Robert Nivelle, Philippe Pétain

    Russia: Nikolas II, Grand Duke Nicholas Nikolaevich, Alexander Samsonov, Paul von Rennenkampf, Nikolai Ivanov, Aleksei Brusilov

    Germany: Wilhelm II, Erich von Falkenhayn, Paul von Hindenburg, Reinhard Scheer, Erich Ludendorff, Dieter von Franken

    Austria-Hungary: Franz Josef I, Karl I, Conrad von Hötzendorf, Arthur Arz von Straussenburg, Anton Haus, Maximilian Njegovan

    Ottoman Empire: Mehmed V, İsmail Enver, Wilhelm Souchon, Otto Liman von Sanders, Mustafa Kemal, Nafiz

    Scandinavian League: Bjorn, Hjalmar, Lars, Torvald

    Coalition of the Lowlands: Albert I, Dries

    Italy: Victor Emmanuel III, Luigi Cadorna, Armando Diaz, Luigiof Abruzzi

    Serbia: Radomir Putnik, Petar Bojović

    Bulgaria: Vladimir Vazov, Nikola Zhekov

    Romania: Constantin Prezan, Alexandru Averescu

    Greece: Hippolytus, Antiphos

    Iberia: Cristobal, Eduardo, Alfonso, Julio

    Switzerland: Henrik, Wolfgang


    Populations (stolen from Motep )
    Spoiler Alert, click show to read: 
    France - 39,500,000
    United Kingdom - 45,500,000
    Germany - 67,000,000
    Ottoman - 21,000,000
    Russia - 159,000,000
    Italy - 35,600,000
    Austria-Hungary - 51,500,000
    Serbia - 4,500,000
    Bulgaria - 5,500,000
    Iberia - 46,000,000
    Switzerland - 4,000,000
    Greece - 4,800,000
    Scandinavian League - 30,000,000
    Coalition of the Lowlands - 12,500,000
    Romania - 5,000,000


    Starting Military: (also stolen from Motep )
    Spoiler Alert, click show to read: 
    France - 8,400,000
    United Kingdom - 8,900,000
    Germany - 11,000,000
    Ottoman - 2,900,000
    Russia - 12,000,000
    Italy - 5,600,000
    Austria-Hungary - 7,800,000
    Serbia - 700,000
    Bulgaria - 1,200,000
    Spain - 8,650,000
    Switzerland - 500,000
    Greece - 300,000
    Scandinavian League- 1,500,000
    Coalition of the Lowlands - 800,000
    Romania - 900,000


    Rules:
    Spoiler Alert, click show to read: 

    money:
    starting treasury=amount of leaders*1 million

    income=1/2 population per turn

    defences:
    standard trench:costs 80,000 per cm on map and takes 1 turn to build. Each cm holds 50,000 infantry max.

    fortified trench:costs 150,000per cm on map and takes 1 turn to build, requires trench already in place. Each cm holds 50,000 infantry max.

    underground dugouts (bonus from artillery):costs 200,000 per cm on map and takes 2 turns to build, requires fortified trench in place. Each cm holds 40,000 infantry max.

    artillery: costs 10,000 per battery, used to bombard enemy before an assault. Costs 1,000 per turn for each battery while firing. Can cause 60-360 casualties per turn of firing per battery. 1cm range on a 200% version of the map.

    upgrade soldiers: (note that it is only possible to advance men up one tier per turn, no jumps from untrained to elite)

    untrained:newly recruited soldiers.Can recruit up to 10% of population each
    turn for 1 per person.

    standard:all starting soldiers are standard, costs 1 per soldier otherwise.

    specialised: costs 5 per soldier

    elite: costs 10 per soldier

    best of the best:costs 15 per soldier

    population:goes up by 5% per turn, can be gained faster through conquest.

    technology:

    light tanks:100,000 to initially research and then 500 per tank.

    heavy tanks:a further 200,000 to research and then 1,000 per tank. Far more effective than light tanks.

    gas:200,000 to research, 2 per soldier for gas masks. Effective against defences. 1,000 per gas bomb.

    machine guns:50,000 to research and a further 200 per gun, can only be used in defence.

    armies: can be of any size but may only move into enemy territory if they number at lest 50,000, must be commanded by a leader unless garrisoning a fort or city.

    orders:send me what soldiers will accompany each leader which defences will be built, and research for new technology, the places each army will head towards and any upgrades you wish to purchase. I will post the deadline for the next set of orders.

    alliances:

    GB-France-Russia
    Germay-AH-Ottomans
    all others neutral but can join the main alliances publicly or privately and may even form their own alliance (eg-balklans alliance between Serbia, Bulgaria and Romania)

    battles:
    if two forces hit each other then I will use the following method of deciding the battle:

    army strength:
    soldiers:untrained:0.1 each, attack and defence.
    standard:0.5 each, attack and defence.
    specialised:1 each, attack and defence.
    elite:1.5 each, attack and defence.
    best of the best:2.5 each, attack and defence.

    light tanks:30 attack and 40 defence
    heavy tanks:50 attack and 60 defence

    machine guns:+50 defence each, no attack.

    gas:100 attack per bomb.

    trenches:
    standard: x1.5 defence for infantry
    fortified: x2
    dugouts: x4
    military base:x10 for garrison

    to resolve battle:
    total attack strength of attacking army and total defence of defending army timesed by a dice roll. Highest number wins and casualties will be randomised.

    Transport by sea: costs 1 per soldier, 20 per tank, 50 per battery per cm of sea to transport. Maximum of 4cm movement in one turn. Note that you may not transport through the Dardanelles or the gap between Denmark and Sweden without the owning faction's permission or if they are no troops in the immediate radius.

    Military bases: can garrison up to 500,000 troops, cost 500,000 to build and take 2 turns to build. Can only be built in friendly territory.

    Capitals:loss results in massive economy drop, can garrison up to 2,000,000 troops and has the same defensive bonuses as a dug out.

    Leaders:tell me which direction you would like them to move, average of one or two cm per turn. Can have any amount of soldiers with them.

    research:it is only possible to research one item (eg:light tanks, gas or machine guns) per turn due to lack of manpower on the scientific front.

    Spies: can detect enemy troops in a rough estimate of numbers and rough placement on the map. However Elite and BoB class troops can not be detected.

    suggestions welcome.


    Current Wars:
    Entente vs Central Powers
    Germany vs Lowlands
    Austria-Hungary vs Serbia

    more to be edited in...
    Last edited by Ferret; 06-27-2008 at 18:58.

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