Ah, the downsides of being famous![]()
A fantasy TW game? Sounds kind of odd but interesting. So what does that mean? I can have archers and archers on flying dragons and maybe further down the tech tree, mount cannons on my flying dragons?
Right. Because nothing says "celebrity" like being randomly chosen for a survey.![]()
Heh. Could be, for all I know.![]()
Hmmm. Well, if I were to speculate just for fun:
I think it's safe to say there would still be the standard infantry, cavalry, and missile troops, and would be in your normal unit sizes. More powerful units like wizards and dragons would have only a few of them per company, much like elephants in RTW and Medieval 2. I'm guessing artillery would work more or less the same as it does now, although I'm sure there would be at least a few artillery pieces that would be able to fire some sort of "magic" projectiles instead.
I'm not sure how naval combat would work, though, or even how important it would be. Just about every fantasy strategy game ever made focuses almost entirely on land battles, not to mention which most fantasy races aren't exactly know for their strong maritime traditions anyway. (Could you imagine dwarves, orcs, or halflings having seaports and building navies??![]()
) Of course, CA could make all that a moot point by simply inventing their own fantasy races/nations.
I think one of the biggest questions regarding a Fantasy Total War, though, is whether it would include magic....and if so, how it would be implemented. On the one hand, it's hard to imagine a fantasy game without magic; but on the other, it would probably be a major challenge for CA to make sure that no one faction's magic abilities would make them too hard or too easy. It'd be a tricky balancing act, to be sure.
"MTW is not a game, it's a way of life." -- drone
I don't really see much scope for a M3TW, I feel they've probably taken that period as far as they can. Maybe there would be scope for a game set in a similar period of history, i.e. the dark ages or the rennaisance but I don't think they could really add enough new to be worth a third installment.
What they could do, however, is release a version of M2TW done in the new engine, as an expansion to one of the later games, in order to be able to have naval combat etc. I don't know whether they would want to do this in preference to an expansion covering a fresh period though, so I think it's more likely we'll see this as a mod.
Personally, I'm hoping for Mongolia: Total War as the next title, although failing that I would be very happy with any Far East setting. Basically, I want something based outside of Europe, as after three games using essentially the same campaign map it's starting to feel tired. In fact, it's for this reason that I feel that sooner or later they will have to make a fantasy title: Eventually they will run out of interesting bits of real history and geography to fight over, whereas in a fantasy title they can simply make it up. I would certainly prefer Fantasy: Total War to, say, Antarctica: Total War or M32TW.
Last edited by PBI; 06-06-2008 at 09:51.
Polar bears are North pole. I can just hear the screams of "historical inaccuracy" now.
Maybe an expansion pack? Antarctica: Total War, Polar Bear Invasion.
a fantasy game would have lots of developer advantages; no research, just a bit of imagination and public domain fantasy concepts, no problems balanacing historically very unequal factions against each other, a setting ( generic medieval/tolkien-inspired fantasy) that a lot of ( casual)gamers are familiar with and interested in without being wargame or history buffs, the possibility of very varied units etc.
Personally, I'd love to see something using the other half of the world. So similar to Medieval, but with the orient. Focus being on China, like R:TW's focus on Rome, but which has Japan, India, Mogolia, Korea, and everyone else, stretching as far as Persia.
Maybe call it Dynasty: Total War, or China: Total War. So it's like Rome in that China is the focus, and is spreading its power [I forget the historical period which would work for this, but I'm sure I remember reading about a point in history when China expanded massively]. The whole point being, though, to have all those "What if...?" questions about alternate timelines played out.
I googled for it and there's a mod here which has similar ideas. Is there anything which has taken off yet?
I'd also love a fantasy Total War. If anyone has played HOMM or AoW they'll know that it'd work.
I'd particularly like to see a Warhammer: Total War, because of the amount of character the factions have, and how the unit rosters are already quite expansive. Magic would be cast with a similar system. I can't see the game happening soon, though, because of how Games Workshop doesn't want a game that'd play at all similarly to the table top version, which is their main source of income.
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