And so then you want to change it from Pike sound to Hoplite sound (voice wise)?
And so then you want to change it from Pike sound to Hoplite sound (voice wise)?
Right.
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
hmm.....not sure. you Thor?
maybe it has something to do with the Soldier line?
Last edited by anelious phyros; 06-05-2008 at 17:44.
Try searching your data directory for a file with "Heavy_1" in it. Maybe a desr_voice will pop up (I dont have RTW files to hand).
This thread is going fast!
Building for the Future of METW
I tried it myself and got nothing.
but that's me, let's hope Spartan gets something.
Ok the file you want is export_descr_sounds_units_voice.txt.
Open it up and find out what file it sources for the greeks Heavy_1. The vanilla is:
for the first entry and similar ones follow. If its different you need to change all the entries to the vanilla ones.Code:folder data/sounds/Voice/Human/Localized/Battle_Map Greek_Heavy_1_Groups_Created_1.wav
Building for the Future of METW
How are you suppost to open Voice?
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Last edited by anelious phyros; 06-05-2008 at 18:06.
Not sure I follow there?
Last edited by Thor the Bassist; 06-05-2008 at 18:10.
Building for the Future of METW
Okay, found the file (the vanilla RTW version). But it has three different entries for hoplite elites like the one below:
All look to be exactly the same. What next?unit greek hoplite elite
event
folder data/sounds/Voice/Human/Localized/Battle_Map
Greek_General_1_name_greek_hoplite_elite_1.wav
folder data/sounds/Voice/Human/Localized/Battle_Map
Greek_General_1_name_greek_hoplite_elite_2.wav
folder data/sounds/Voice/Human/Localized/Battle_Map
Greek_General_1_name_greek_hoplite_elite_3.wav
group
end
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
I recon get ur hands on the vanilla idx and dat files named voice1 voice2 and voice3 that are in the sounds folder unless you have some other voices you really dont want to lose in which case unpack the voices with edx extractor change the wav files to vanilla and then re-pack.
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