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Thread: More modding questions from Spartan198!

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    The Scourge of Rome Member Spartan198's Avatar
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    Default More modding questions from Spartan198!

    I converted XGM's armored phalangites back to vanilla style armored hoplites (no offense to DimeBagHo, but phalangites being as heavily armored as hoplites doesn't make sense to me), complete with overhand spears and corinthian helms, but I've got two questions.

    1. How do I change the unit's voice recognition from "phalanx pikemen" back to the vanilla original "armored hoplites / hoplite elite" (ie, when you click on the unit, its name will be spoken out loud by the officer of the unit)?

    2. How do I change the avatar image in the panel at the bottom of the screen to reflect the change back to the vanilla skin?
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

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    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    Both are in scriptorium under The Complete EDU Guide.

    1.
    Code:
    voice_type          voice
    Just change voice to whatever set you want.

    2. Find the dictionary entry in EDU for what your unit is. Look in export_units.txt and under your unit you should find among other things a UI entry. Change that to the UI card you want.
    Last edited by Thor the Bassist; 06-05-2008 at 17:33.

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    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    Yea, you can change the voice in the Edu
    but it depends on what faction owns it about how the accent is. It's quit anoying.

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    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    All I see in the EDU regarding voices is highlighted in bold:
    type greek hoplite elite
    dictionary greek_hoplite_elite ; Armoured Phalangites
    category infantry
    class heavy
    voice_type Heavy_1
    soldier greek_phalangite_armoured, 60, 0, 1.3
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.33, 1, 2.66, 2, 8, square, shield_wall
    stat_health 1, 0
    stat_pri 12, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr no
    stat_pri_armour 9, 6, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground -4, 0, -6, 0
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 2
    stat_fire_delay 85000
    stat_food 60, 300
    stat_cost 1, 900, 0, 65, 130, 900
    ownership greek_cities, romans_brutii
    I checked that line in the vanilla RTW EDU and it's the same. In RTW, they're referred to as armored hoplites and hoplite elites, but in XGM they're called phalanx pikemen.
    Last edited by Spartan198; 06-05-2008 at 17:38.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

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    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    Try searching your data directory for a file with "Heavy_1" in it. Maybe a desr_voice will pop up (I dont have RTW files to hand).
    Last edited by Thor the Bassist; 06-05-2008 at 17:42.

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    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    It's what I said the accent is differnt on who owns them and what they are.
    Other thant that i'm not sure.

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    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    I'm not changing any faction ownership. All the changes are within the Greek City-States faction, so I don't think accents will be that much of a problem.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  8. #8
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    And so then you want to change it from Pike sound to Hoplite sound (voice wise)?

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    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    Right.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

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  10. #10
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    hmm.....not sure. you Thor?

    maybe it has something to do with the Soldier line?
    Last edited by anelious phyros; 06-05-2008 at 17:44.

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    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    Try searching your data directory for a file with "Heavy_1" in it. Maybe a desr_voice will pop up (I dont have RTW files to hand).

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    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    I tried it myself and got nothing.
    but that's me, let's hope Spartan gets something.

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    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    Ok the file you want is export_descr_sounds_units_voice.txt.

    Open it up and find out what file it sources for the greeks Heavy_1. The vanilla is:
    Code:
    folder           data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_Groups_Created_1.wav
    for the first entry and similar ones follow. If its different you need to change all the entries to the vanilla ones.

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  14. #14
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    How are you suppost to open Voice?
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    Last edited by anelious phyros; 06-05-2008 at 18:06.

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    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    Not sure I follow there?
    Last edited by Thor the Bassist; 06-05-2008 at 18:10.

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    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    what's with all the coding?

  17. #17
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    Oh dont open the .dat file. You shouldn't need to fiddle with that. If you want to change voices get the .idx extractor and extract all the wav files. They are all packed up for vanilla.
    Last edited by Thor the Bassist; 06-05-2008 at 18:10.

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    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    oh, thanks.

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    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    Quote Originally Posted by Thor the Bassist View Post
    Ok the file you want is export_descr_sounds_units_voice.txt.

    Open it up and find out what file it sources for the greeks Heavy_1. The vanilla is:
    Code:
    folder           data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_Groups_Created_1.wav
    for the first entry and similar ones follow. If its different you need to change all the entries to the vanilla ones.
    Okay, found the file (the vanilla RTW version). But it has three different entries for hoplite elites like the one below:
    unit greek hoplite elite
    event
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_General_1_name_greek_hoplite_elite_1.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_General_1_name_greek_hoplite_elite_2.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_General_1_name_greek_hoplite_elite_3.wav
    group
    end
    All look to be exactly the same. What next?
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

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    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    I recon get ur hands on the vanilla idx and dat files named voice1 voice2 and voice3 that are in the sounds folder unless you have some other voices you really dont want to lose in which case unpack the voices with edx extractor change the wav files to vanilla and then re-pack.

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    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    I think I found something.

    This from vanilla Rome:
    unit greek hoplite elite
    event
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_hoplite_elite_1.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_hoplite_elite_2.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_hoplite_elite_3.wav
    group
    end
    And this one from XGM:
    unit greek pikemen,greek hoplite,merc greek phalangites,greek hoplite elite,egyptian nile infantry
    event
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_pikemen_1.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_pikemen_2.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_pikemen_3.wav
    group
    end
    Would I remove greek hoplite elite from the unit list at the top of the XGM quote, and then paste the vanilla RTW entry into the XGM file?
    Last edited by Spartan198; 06-05-2008 at 18:48.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

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  22. #22
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    I believe so

    Backup and try

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    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    Okay. Do I need to put the vanilla entry in a specific place, or not (within the sound file, I mean)?
    Last edited by Spartan198; 06-05-2008 at 18:58.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  24. #24

    Default Re: More modding questions from Spartan198!

    That's right, as long as you take care to keep them in the appopriate culture/voice-type section of the file (they should be there already anyway) You'll need to provide the sound file though.
    Last edited by Aradan; 06-05-2008 at 18:59.

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  25. #25
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    So as long as it's bunched in with the Greek_Heavy voices, I can put it anywhere in the file?
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  26. #26

    Default Re: More modding questions from Spartan198!

    The greek heavy voices have a specific section in the file, so yes, anywhere in that specific section.

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    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    All right. Backing up and attempting. Be back online shortly to confirm success or failure.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

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  28. #28
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    Success! Armored hoplites again roam the battlfields of Hellas!

    Appreciate the help, guys.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  29. #29
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    Okay, this is regarding the UI card. From what I can gather I simply replace this from XGM:
    {greek_hoplite_elite} Armoured Phalangites

    {greek_hoplite_elite_descr}
    Armoured phalangites are an elite among Greek soldiery, carefully selected and given the best training to make them superior spearmen. equipped with heavy armour, shields, pikes, and swords, they fight as phalangites in the Macedonian style, and are some of the best troops to use as an 'anchor' for a battle line. Like most phalangites they are highly effective against both infantry and cavalry in frontal assaults, but they are at risk if flanked or attacked from the rear. That said, their heavy armour and excellent training will stand them in good stead even when the fighting comes down to swords. \n\nThese elite troops can only be recruited in provinces that have a substantial Greek population in which the 'hoplite ethos' is taught from the earliest age.

    {greek_hoplite_elite_descr_short}
    Armoured phalangites are an elite among Greek soldiery, carefully selected and given the best training to make them superior pikemen.
    With this from RTW vanilla:
    {greek_hoplite_elite} Armoured Hoplites

    {greek_hoplite_elite_descr}
    Superior\nHardy\nCan Form Phalanx\nSapping Ability\n\nArmoured hoplites are an elite among Greek soldiery, carefully selected and given the best training to make them superior spearmen. Each of them is equipped with good body armour, greaves and a helmet and carries a large round shield, the hoplon that gives this kind of soldier the name of hoplite. Each man is also armed with a formidable thrusting spear called the xyston and a sword. They are usually employed as solid, close-packed groups of men, presenting a wall of spear points to the enemy. In phalanx formation, they use weight of numbers to batter into enemy formations.\n\nThey are vulnerable to flank and rear attacks, and ideally need some sort of light supporting troops to screen them as they approach the enemy.

    {greek_hoplite_elite_descr_short}
    Armoured hoplites are an elite among Greek soldiery, carefully selected and given the best training to make them superior spearmen.
    Correct or no?
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  30. #30
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    That will make all the info about the unit correct and may do the pic aswell (I know little about units just buildings mainly).

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