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  1. #1
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    I tried it myself and got nothing.
    but that's me, let's hope Spartan gets something.

  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    Ok the file you want is export_descr_sounds_units_voice.txt.

    Open it up and find out what file it sources for the greeks Heavy_1. The vanilla is:
    Code:
    folder           data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_Groups_Created_1.wav
    for the first entry and similar ones follow. If its different you need to change all the entries to the vanilla ones.

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  3. #3
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    How are you suppost to open Voice?
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    Last edited by anelious phyros; 06-05-2008 at 18:06.

  4. #4
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    Not sure I follow there?
    Last edited by Thor the Bassist; 06-05-2008 at 18:10.

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  5. #5
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    what's with all the coding?

  6. #6
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    Oh dont open the .dat file. You shouldn't need to fiddle with that. If you want to change voices get the .idx extractor and extract all the wav files. They are all packed up for vanilla.
    Last edited by Thor the Bassist; 06-05-2008 at 18:10.

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    Son of a Camel Member anelious phyros's Avatar
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    Default Re: More modding questions from Spartan198!

    oh, thanks.

  8. #8
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    Quote Originally Posted by Thor the Bassist View Post
    Ok the file you want is export_descr_sounds_units_voice.txt.

    Open it up and find out what file it sources for the greeks Heavy_1. The vanilla is:
    Code:
    folder           data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_Groups_Created_1.wav
    for the first entry and similar ones follow. If its different you need to change all the entries to the vanilla ones.
    Okay, found the file (the vanilla RTW version). But it has three different entries for hoplite elites like the one below:
    unit greek hoplite elite
    event
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_General_1_name_greek_hoplite_elite_1.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_General_1_name_greek_hoplite_elite_2.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_General_1_name_greek_hoplite_elite_3.wav
    group
    end
    All look to be exactly the same. What next?
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  9. #9
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    I recon get ur hands on the vanilla idx and dat files named voice1 voice2 and voice3 that are in the sounds folder unless you have some other voices you really dont want to lose in which case unpack the voices with edx extractor change the wav files to vanilla and then re-pack.

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  10. #10
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    I think I found something.

    This from vanilla Rome:
    unit greek hoplite elite
    event
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_hoplite_elite_1.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_hoplite_elite_2.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_hoplite_elite_3.wav
    group
    end
    And this one from XGM:
    unit greek pikemen,greek hoplite,merc greek phalangites,greek hoplite elite,egyptian nile infantry
    event
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_pikemen_1.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_pikemen_2.wav
    folder data/sounds/Voice/Human/Localized/Battle_Map
    Greek_Heavy_1_name_greek_pikemen_3.wav
    group
    end
    Would I remove greek hoplite elite from the unit list at the top of the XGM quote, and then paste the vanilla RTW entry into the XGM file?
    Last edited by Spartan198; 06-05-2008 at 18:48.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  11. #11
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: More modding questions from Spartan198!

    I believe so

    Backup and try

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  12. #12
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    Okay. Do I need to put the vanilla entry in a specific place, or not (within the sound file, I mean)?
    Last edited by Spartan198; 06-05-2008 at 18:58.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  13. #13

    Default Re: More modding questions from Spartan198!

    That's right, as long as you take care to keep them in the appopriate culture/voice-type section of the file (they should be there already anyway) You'll need to provide the sound file though.
    Last edited by Aradan; 06-05-2008 at 18:59.

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  14. #14
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: More modding questions from Spartan198!

    So as long as it's bunched in with the Greek_Heavy voices, I can put it anywhere in the file?
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

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