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Thread: Calling for a Jihad

  1. #1
    Platinum Member Member Anonymous II's Avatar
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    Question Calling for a Jihad

    Hi!

    OK, I've played this game a lot actually, but I never have figured out to call for a Jihad.

    Soo... how do I do that?

  2. #2

    Default Re: Calling for a Jihad

    a four star/point imam is needed and of course you have to be a islamic faction

  3. #3
    Member Member Ferret's Avatar
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    Default Re: Calling for a Jihad

    Yeah once you have a 4 piety imam you double click on him to bring up the agent screen and then there should be a little yellow circle at the bottom (like the 'join crusade' one). Click that and then the target selection screen will come up.

  4. #4
    Platinum Member Member Anonymous II's Avatar
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    Default Re: Calling for a Jihad

    Aaah... It's the Imam! Off course! I've always looked and looked on the general's screen.

    Thank you!
    Last edited by Anonymous II; 06-05-2008 at 22:27.

  5. #5

    Default Re: Calling for a Jihad

    To call for a jihad you need an imam that has at least four piety. Select the imam and it will have a button in the bottom left corner that says "Call a Jihad" or something like that. Press that button and it will bring up a menu of all the settlements applicable for a jihad. Select the settlement that you want to target and the jihad will be called.

    Happy Jihading :)

    Btw, at the start, all three Muslim factions have one imam, and all of them have sufficient piety to call for a jihad. For the Moors, it is Fakhir; for the Turks, Baraka; and for Egypt, it is Mahfouz.

  6. #6
    Platinum Member Member Anonymous II's Avatar
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    Default Re: Calling for a Jihad

    Quote Originally Posted by Avichai View Post
    Happy Jihading :)
    Thanks mate!

    Quote Originally Posted by Avichai View Post
    Btw, at the start, all three Muslim factions have one imam, and all of them have sufficient piety to call for a jihad. For the Moors, it is Fakhir; for the Turks, Baraka; and for Egypt, it is Mahfouz.

    Yes, thank you. Good to know!

  7. #7
    Member Member RollingWave's Avatar
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    Default Re: Calling for a Jihad

    I suggest calling a Jihad on a nearby rebel settlement right on the first turn as long as you could conjure up the 8 units required . it helps in so many ways. giving your guys expereince bonus etc...

    one annoying aspect i've notice though , is that during longer Crusade / Jihads, more often then not some armies will be fairly far away from their realm by the time its over but they're not the winner, and they'll just be stuck there. won't do anything to move back... and rarely attacks nearby settlements... zzz

  8. #8
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Calling for a Jihad

    If you're absolutely sure of accomplishing your Jihad goal that turn, have every decent-sized army declare Jihad and hire mercs. Then have your "real" jihad army take the goal before any others move. The Jihad ends and you have massive amounts of infantry. Ghazi's are very good and even the lesser Jihad units make fine, low-cost maintenance garrison units for castles.
    "In war, then, let your great object be victory, not lengthy campaigns."

  9. #9

    Default Re: Calling for a Jihad

    Jihad's are awesome.

    You don't get the same powerhouse units as a Crusade, BUT you can get them more easily because all you need is an Imam with like 4-5 points i think.
    Jihad gives you the travel bonus, and you can recruit Ghazi's and some other expendible unit.. In one battle I had 3/4 of an army of just ghazis and sent them as a horde to bust through the gate and over the walls..

    Then your General will become a "Holy Warrior" .. kind of a cool dude to use defending from Mongols

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