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Thread: Skinning help!

  1. #1
    Son of a Camel Member anelious phyros's Avatar
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    Exclamation Skinning help!

    I'm tyring to edit skins by using GIMP 2.4.3 (2.4) a but I can only edit a select few because the DDS files. I've downloaded the DDS Plug-in and put it in the plug-ing folder and yet I can't edit them? What am I doing wrong? I'll probably find it out if somebody told me step by step what to do.

    Thanks,
    AP -

  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Skinning help!

    So you have Gimp 2.4 on your computer and you have downloaded the plug-in and extracted it so it is a .exe file (not the zip it is downloaded in).

    Move the .exe file to ...\GIMP-2.4\lib\gimp\2.4\plug-ins

    Mine says 2.0 wherever 2.4 is but thats because I upgraded and it didn't seem to change folder names. Yours could do this too.

    Now startup Gimp. Go to File - Open and you should be able to open .dds files.

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  3. #3
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    So you have Gimp 2.4 on your computer and you have downloaded the plug-in and extracted it so it is a .exe file (not the zip it is downloaded in).
    um.... Let me go try that...

  4. #4
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    Hold on, which is the .exe file? I've got a lot of file now that I extracted it.

  5. #5
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Skinning help!

    The one i've got is from here. It unpacks to a simple exe which you place in the plugin folder.

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  6. #6
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    My Gimp works now. It can edit DDS files from the Paks which I got from V's Pak extractor. But I just need to know how to get those skins into the game. AKA - the paks. Does anyone know how to do that?

  7. #7
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Skinning help!

    I dont know if you have to pak up the skins for them to work. The one problem with RTW is depending on what version you're using (1.0 1.2 1.5 etc BI or A) can depend on how much the game uses an open or closed format.

    I would try to get it working without packing it away. It does work because even I've done it.

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  8. #8
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    I have 1.5
    How do you Pak it away?
    and if not that what else?

  9. #9
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Skinning help!

    I dont know how to pack it but I've never needed to. Does putting it in the data/models_units/textures folder not work.

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  10. #10
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    I'll try that real quick.

  11. #11
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    No when I go to Models_Unit textures isn't there.
    I think i'm going to have to Pak it if nobody else knows.

  12. #12
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Skinning help!

    Create that folder.

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  13. #13
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    Then what?

    btw, thanks for the help so far.

  14. #14
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Skinning help!

    Your texture goes into the models_units/textures/ folder.

    You then tell the game to find that texture by looking in the descr_model_battle.txt and changing the texture entry for a particular unit and faction.

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  15. #15
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    I tried that but even when I change the address the skins are still the same!
    What's wrong? -

    here's exactly what I did -
    -made TEXTURES folder in models_units
    -changed the address for the texture on one of the skins I changed.
    -Tried RTw.

    And the skins aren't change.

  16. #16
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Skinning help!

    What unit is it? Also does your texture have an original name (so not a vanilla RTW one)? If not re-name it because it could be being over-written by one in the pak.
    Last edited by Thor the Bassist; 06-07-2008 at 21:03.

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  17. #17
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    It was the Seleucid Indian Elephant.
    And I think it is a RTW vanilla.

    Edit - I just tried the samething with the Seleucid legionaries and it didn't work
    Last edited by anelious phyros; 06-07-2008 at 21:11.

  18. #18
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Skinning help!

    Re-name the texture and change the path which points to it in the descr_model_battle.txt to the new texture.

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  19. #19
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    No-good. I changed the name UNIT_SPARTAN_PHYLOS_HOPLITE to UNIT_SPARTAN_HOPLITELLL.
    But it was still the same skin. But i'm going to try something real-quick.

  20. #20
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    Okay, i'm stummped.
    What am I doing wrong?

  21. #21
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Skinning help!

    To be honest I dont know.

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  22. #22
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Skinning help!

    Oh, well atleast I made my MEP. link here - https://forums.totalwar.org/vb/showthread.php?t=104545
    But thanks for your help Thor -

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