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Thread: Suicid Wall Jumper

  1. #1
    alterego Member Tartaros's Avatar
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    Default Suicid Wall Jumper

    a little bit strange,i besiege syracuse as romani. on the wall, only toxotai and low pelts fight against my samnite heavy infantry.
    normally i only loss 5 or max 10 of my units jump down the wall when figthing. finally the samnites loss nearly half, 38 man, but only 4 where killed in action - the rest are suicide jumpers... is this a bug or the combatbonus for the defenders?

    did someone has the same experience or a antitactic for this jumpers?

    greets
    Last edited by Tartaros; 06-08-2008 at 23:27.

  2. #2

    Default Re: Suicid Wall Jumper

    i dont remember what city it was but i had a similar expirance with over half my unit just jumping off the wall.

  3. #3
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Suicid Wall Jumper

    fear of hights perhaps?
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  4. #4
    alterego Member Tartaros's Avatar
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    Default AW: Suicid Wall Jumper

    yeah, probably the fear of melee with toxotai...

    mhh, good to see that it happens sometimes, probably a bug with extreme wall defence stats or something like that (i doesn´t look at the enemy general).

  5. #5

    Default Re: Suicid Wall Jumper

    never had much problems with it myself, but I often noticed that as soon as my defending enemies' unit rout, they just run straight over the edge.

  6. #6

    Default Re: AW: Suicid Wall Jumper

    Quote Originally Posted by Tartaros View Post
    yeah, probably the fear of melee with toxotai...

    mhh, good to see that it happens sometimes, probably a bug with extreme wall defence stats or something like that (i doesn´t look at the enemy general).
    figures most of my jumpers were spartans fighting some missile troop.

  7. #7
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Suicid Wall Jumper

    Quote Originally Posted by eggthief View Post
    never had much problems with it myself, but I often noticed that as soon as my defending enemies' unit rout, they just run straight over the edge.
    It makes sense, being the quickest way to get to the plaza. :P
    Last edited by Jolt; 06-09-2008 at 14:12.
    BLARGH!

  8. #8

    Default Re: Suicid Wall Jumper

    Right, in case u survive the fall u can crawl towards the plaza while dragging your broken legs with u, definitley the shortest way, but not the most time efficient one I guess.

  9. #9
    Member Megas Methuselah's Avatar
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    Question Re: Suicid Wall Jumper

    Quote Originally Posted by eggthief
    Right, in case u survive the fall u can crawl towards the plaza while dragging your broken legs with u, definitley the shortest way, but not the most time efficient one I guess.
    LMAO!!!!! Hilarious...

    But in all seriousness, I noticed this bug once with the AI. As soon as they jumped off their siege towers onto the wall, a lot of them missed, fell, and died. A battle that I should've completely lost turned into a heroic victory...

  10. #10
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Suicid Wall Jumper

    [/QUOTE]But in all seriousness, I noticed this bug once with the AI. As soon as they jumped off their siege towers onto the wall, a lot of them missed, fell, and died. A battle that I should've completely lost turned into a heroic victory...
    [/QUOTE]

    Actually i think theres evidence of this happening at the seige of Suguntum by Carthage, just by the attackers not seeing through the dust and running right off the edge. I cba to find it now lol, its too late.

    But this often happens to me (i say often, i mean it has hapened a few times) when my men just disappear off the wall. Usually happens to the Large Stone Walls, in the extra wall support bits, men just jump off and fall through the wall, if that makes any sense
    Last edited by /Bean\; 06-09-2008 at 22:49.
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  11. #11
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Suicid Wall Jumper

    Suicide jumping from the wall seems to be a pathfinding error. It happened to me recently:


    I my case, it seems that the broken wall lead to a broken set of pathfinding waypoints.


  12. #12
    Member Member Fraekae's Avatar
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    Default Re: Suicide Wall Jumper

    Something similar just happened to me, where my full unit of hastati (160) attacked a depleted unit of massilian hoplitai (33) on a straight part of a wall (Medium battle diff.). According to the status text, my hastati were constantly winning and the hoplitai constantly losing, but this didn't really seem to be the case, as my hastati kept jumping off the wall during the fight. In the end, I had to send in two units of principes to fight the massiliotes and had about 20-30 hastati left when the enemy was routed. One of the principes units also sustained heavy casualties, although I believe most of these actually came from fighting, not jumping off the wall.

    This is of course a bit different, as my units jumped off the wall during fighting, not just for fun! :)

  13. #13

    Default Re: Suicid Wall Jumper

    YOu should enter that in the next comp its quite good :)

  14. #14
    Member Member hoom's Avatar
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    Default Re: Suicid Wall Jumper

    You guys do know that the RTW large & huge stone walls have pathfinding, siege towers not getting right to the wall & hole that guys fall through bugs right?
    maybe those guys should be doing something more useful...

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