Mods which write to a mod folder form a folder within the R:TW directory. Usually with the mod's name (e.g EB's mod folder is called "eb"). This mod folder is structured the same as the R:TW directory itself and esentially contains all the mods files as they would appear in an overwrite (e.g "export_descr_buildings.txt" will appear in "R:TW directory/mod folder/data"). If files are not in that folder, the game turns to the normal vanilla directory for back-up.
You can force an existing mod to create a mod folder by directing the installer to place it's files in a separate folder within the R:TW directory, and then create a shortcut with the suffix "-mod:[mod folder's name]".
![]()
Bookmarks