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Thread: Macedonic Elite Pikemen

  1. #1
    Son of a Camel Member anelious phyros's Avatar
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    Default Macedonic Elite Pikemen

    Latley i've been working on a project of a new unit the Macedonic Elite Pikemen. Even thought It started out as the Armoured hoplite. I'm still develeping it, (hence the Forge), but it's pretty much complete except for the smaller not needed things. Even though i'll still be doing those things for it too. Here's a pic -
    Spoiler Alert, click show to read: 

    And here's all the information. -

    Spoiler Alert, click show to read: 
    Export_descr_Unit -

    type greek hoplite elite
    dictionary greek_hoplite_elite ; Armoured Hoplites
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier greek_armoured_hoplite, 60, 0, 1.3
    officer greek_officer
    officer greek_standard
    attributes sea_faring,hide_forest,frighten_foot,frighten_mounted,very_hardy
    formation 1, 1, 2, 2, 5,square,phalanx
    stat_health 3, 0
    stat_pri 15,5, no, 0, 0, melee, simple, piercing, spear, 30, 2
    stat_pri_attr ap,bp,spear,long_pike,spear_bonus_8,spear_bonus_10,spear_bonus_12
    stat_sec 10,3, no, 0, 0, melee, simple, piercing, sword, 25, 1
    stat_sec_attr ap,bp
    stat_pri_armour 15, 10, 7, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 2, 1
    stat_mental 10,impetuous,highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300

    Descr_Model_Battle -

    type greek_armoured_hoplite
    skeleton fs_slow_spearman, fs_slow_swordsman ; combat spear
    indiv_range 40
    texture carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
    texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
    texture macedon, data/models_unit/textures/officer_greek_hoplite_macedon.tga
    model_flexi_m data/models_unit/officer_greek_hoplite_400.cas, 8
    model_flexi_m data/models_unit/officer_greek_hoplite_300.cas, 15
    model_flexi data/models_unit/officer_greek_hoplite_200.cas, 30
    model_flexi data/models_unit/officer_greek_hoplite_100.cas, 40
    model_flexi data/models_unit/officer_greek_hoplite_70.cas, max
    model_sprite 60.0, data/sprites/greek_officer_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.

    Export_Unit

    ¬----------------

    {greek_hoplite_elite} Macedonic Elite Pikemen

    {greek_hoplite_elite_descr}
    Superior\nHardy\nCan Form Phalanx\nSapping Ability\n\nThe Macedonic Elite Pikemen are the embodiment of Seleucid martial prowess. They are elite foot soldiers on which many a battle will turn; they are well disciplined and physically fit, so these troops will neither panic nor tire easily.\n\nThese men use the 6m long pike (sarissa) and carry a small shield coated in silver that gives them their name. To carry the silver shield into battle is the realization of many a Seleucid boy’s dream, though only renowned men of higher birth would automatically qualify for such an honour.\n\nOnce in phalanx formation the silver shield pikemen are an almost immovable object unless attacked from the flanks. If the fighting becomes too intense and cramped, they can use their short swords.

    {greek_hoplite_elite_descr_short}
    Armoured hoplites are an elite among Greek soldiery, carefully selected and given the best training to make them superior spearmen.


    That's all I have for now.
    What do you guys think? Anyone care to help out?

  2. #2

    Default Re: Macedonic Elite Pikemen

    that is a nice looking unit. i especially like the sheild. but you might want to reskin it. Macedonians didn't put lambdas on their sheilds. that was a spartan thing. you may want to rename it also. i dont think Macedonic is a word. here is a list of ancient greek military units to help out. i hope to so more of your work.http://members.tripod.com/~S_van_Dor..._glossary.html

  3. #3
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Macedonic Elite Pikemen

    I know it wasn't historical it was a first draft.
    Here's a update -

    I've changed it around a littel too. I'm using the Royal Pikemen of Macedon to be the Macedonic Elite Pikemen. I'm getting pretty far with my project -

    Stats - 98%
    UI - 0%
    Skin - 80%
    Details - 90%

    I'm kinda suck on the UI thing.
    I don't kow how to change it because most of everthing is in Pak files in my game.

  4. #4
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Macedonic Elite Pikemen

    Great skin as I've said before, but they're called Macedonian, not Macedonic.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  5. #5

    Default Re: Macedonic Elite Pikemen

    hey you're really coming along with this unit! the sheild is awsome. as for the ui go to twcenter. there is a list of tools and tutorials on how to make edit and export unit cards. keep up the good work!

  6. #6
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Macedonic Elite Pikemen


  7. #7
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Macedonic Elite Pikemen

    Have you got Xpak? It deals with the .pak files. \I use it a lot, although I am the self-proclaimed Modder Most Likely to Cause a Disaster With a .PAK File. It means you can fiddle with the UI, although you then must rename your .paks. I bet there's a tutorial somewhere.
    Last edited by Flying Pig; 06-14-2008 at 12:15.
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    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

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  8. #8
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Macedonic Elite Pikemen

    Quote Originally Posted by Flying Pig View Post
    Have you got Xpak? It deals with the .pak files. \I use it a lot, although I am the self-proclaimed Modder Most Likely to Cause a Disaster With a .PAK File. It means you can fiddle with the UI, although you then must rename your .paks. I bet there's a tutorial somewhere.
    for the really basic how to unpack it there is
    http://www.twcenter.net/wiki/Unpakin...s:Step-by-Step

    if you're working in a mod folder (recommended) you don't need to re-pack just have the new stuff in the mod folder and leave the packs in place in the RTW folder, but use the unpacker to get to any base information you need, like example UI cards.
    Not used mods before? Looking for something small and fun?!
    Download the:

  9. #9
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: Macedonic Elite Pikemen

    I have the files unpacked I just need to re-pack unless if I used a mod folder i'm guessing. But I don't think that would work because I don't know how to get the UI differences into the game. Which is why I think I need to re-pack. I think I can use Xpak for that?

  10. #10
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Macedonic Elite Pikemen

    you can use xpak to repack but I don't think you need to.

    If your unit is using a new dictionary name I think it will find your new UI etc anyway from within rtw/data/ui, but best method is still to use mod-folder. To set it up in mod folder you need to copy the data/world/map/... info and the data/text files for the campaign's regions over, but that's all from the original files. Then just create the directory structure that exists within the packs so for greek_cities unit cards you'd make folder
    my_mod/data/ui/unit/greek_cities/
    and put new card in there.
    Not used mods before? Looking for something small and fun?!
    Download the:

  11. #11
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Macedonic Elite Pikemen

    You nee to repack the interface stuff
    Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

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