Models might be causing the multiplayer desync with version 8. The MTW models are not deleted by the install, and they should have been. So we have a ton of extra models defined that are not being used.

However, we also increased the resolution of the cavalry sprites and changed their animations. This might be introducing additional delay resulting in desync. We only see the desync on 2v2 and up, and not that much on 2v2. However, 3v3 and 4v4 battles will just about always desync.

We don't have more castles than MTW. In fact, we have less which is causing some battles in SP campaign that should be a castle battle to be played on the internal generic map which has no castle and is a serious problem that I want to correct.

The problem is not the number of clans. We use 16 clans in version 5, and never have desyncs. Version 5 is also using the old cavalry sprites and animations, and the MTW maps with MTW models. So, I suspect it's either the models or the cavalry sprites, but there are other changes between version 5 and version 8 so it could be something else. Unfortunately, right now we can't investigate this because it requires at least 6 players to test, and R'as is not available to help with making new installs at this time.

We did try MTW maps with version 8 and it still desynced, but I don't know if the extra Japanese models were still present in the model file. Many other things are different between version 5 and 8, so it's not going to be easy to identify the problem unless we get lucky.

Thanks for the comments and interest.