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  1. #1
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: questions of MP construction

    You can activate the Mongols as a faction that's called Mongols but you won't have any units different to the Japanese factions. Our intention always was to import the Mongol units from Shogun: The Mongol Invasion. Time didn't permit that yet. There are almost 30 Japanese clans in beta_8 and I don't think there's much point in having another one just for the sake of having a faction called Mongols that's not different from the others. Another problem with the Mongols is that they're very difficult to playbalance in MP. (There was much discussion already about that topic)

    Changing the religion of a faction is a rather complex endeavour. There's a whole file structure for the different cultures/ religions and all the required files need to be there before it works.

    Making a unit available only for MP works by using the "No_Faction" instead of the "All_Factions" or a specific faction trigger.



    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  2. #2
    through Blood and Fire... Member TechnoMage of Shadows's Avatar
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    Default Re: questions of MP construction

    gotcha
    thanks
    mongols added and activated with mongol units!@!@!@!
    (kinda - i cheated ... a little bit, but you'll see)
    you'll need to mod the stats to suit MP

    uploading now
    TMS

  3. #3
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: questions of MP construction

    Thank you very much for your work, Techno_Mage, I highly appreciate it.


    I only just now had the opportunity to test the files you uploaded in custom battle.
    It all works for me and all the intended changes we made to beta_8 work in custom battles.
    Prices for MP are right, the unit animations are correct in the new unit_prod, so all is fine.
    You say that it works on 6 machines in a LAN which is great and sounds promising.
    I'm eager to test this new setup.
    Because I'm a perfectionist I wanted to delete the second set of STW units from the unit_prod but when I do that, the startpos doesn't show up in the list. This change seems to introduce an unspecified error. I can't have that, makes me mad because I want to understand it but I guess I've to live with it now.
    I thought I could make a patch that overwrites the old beta_8 MP startpos and prod files so as not to introduce another era. People tend to get confused easily.....
    I'd call the patch beta_8.1, release that as a simple installer and if enough people have it installed it could be tested on Saturdays and Sundays. That okay with everybody?
    I know that the core group usually has multiple installs and should have a beta_8 install sitting on their HDs, ready to play.
    It would be nice if you join us, too, Techno_Mage.

    I think I'd like to keep the added improvised Mongol era seperate from that, with its own startpos and prod files.

    Comments?

    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  4. #4

    Default Re: questions of MP construction

    Quote Originally Posted by R'as al Ghul View Post
    Because I'm a perfectionist I wanted to delete the second set of STW units from the unit_prod but when I do that, the startpos doesn't show up in the list. This change seems to introduce an unspecified error.
    I don't understand this because there is no second set of STW units in the unit prod file. There are two separate prod files; one for SP and one for MP.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: questions of MP construction

    In the unit_prod that you posted in post #43, there're two sets of units, both are the same units but one is tagged "ALL_FACTIONS" and one "NO_FACTION".
    That's also the case in Techno_Mage's unit_prod.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  6. #6

    Default Re: questions of MP construction

    Oh! That is an oversight on my part. As I recall, having the two sets of units in one unit prod file caused a problem, but I can't remember what the problem was. I intended to remove the SP units from what I sent TechnoMage. The SP units are the second set. The last two lines, STW_SamHorse an STW_Samhorse2 have to be kept, and there are some blank lines after that which I was also going to keep. Then I was going to create the other prod file for SP keeping all of the MTW/VI units but with no STW MP units.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  7. #7
    through Blood and Fire... Member TechnoMage of Shadows's Avatar
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    Default Re: questions of MP construction

    all of my work is in your hands to tidy, balance and refine,
    all i have done is use a lan (and max detail settings) to work out what was causing the desync bugs,

    as a bit of fun i also took the opportunity, presented by Puzz's refined unit prod, to bring the mongols into the mod to add some fun

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