Later in the game you need to take a bit more than that to have an impact on some of the richer factions.Thanks for your advices, will try them out.
Another usefull way of using the add_money command is to take money from a faction just by adding a negatve amount after the command. i often find this way more effective than bolster a weak faction with huge amounts of money.
normally i take 10000-15000 for 3-4 turns from a faction, that helps...
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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